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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents
Might & Magic: Heroes VII - M3 The Very Counterfeit of Death
Might & Magic: Heroes VII - M3 The Very Counterfeit of Death
You start your journey here.
Gilthal
Neutral Sylvan City. Weakly guarded.
Side quest: "Stolen Heirloom"
After completing quest you will get 3000 experience, possibility to join 6 Swordmasters and take treasure chest (1500 gold or 1000 experience points).
Lurthil Bush
Bush is guarded by 30 Assassins and 10 Medusas.
Drakon
20 Crushers, 20 Centaurs, 60 Gnolls.
Pirates' Army
10 Centaurs, 5 Basilisk Riders.
When you defeat enemy pull the lever.
Pirates' Army
20 Gnolls, 1 Cyclops.
Treasure Island
To open the gate you need to pull three levers. Two of them are just a little to the south from the gate, the third is on small island (06). You have to do it in one turn.
Inside the lagoon you will find Dragon Heart, which add +8 to Magic.
Lutrhil Blush
Bush is guarded by 12 Sun Deer.
Lurthil Bush
Bush is guarded by Sylrael. You need to burn it from the west.
Lurthil Bush
Watch out for Danan, because you can't fight with her.
Damwen
You take control over this Sylvan city after completing "Scorching Therapy" quest.
Gate to the Underground
Seal of Elrath
To open the Seal you need to find proper altar (18).
Seal of Arkath
To open the Seal you need to find proper altar (16).
Altar of Arkath
It is guarded by 24 Troglodytes oraz 24 Stalkers.
Opens Seal in the centre of the map (15).
Seal of Malassa
To open the Seal you need to find proper altar (19).
Altar of Elrath
It is guarded by 18 Shantiri Golems.
Open Seal in the north of the map (14).
Altar of Malassa
It is guarded by 24 Medusas and 12 Striders.
Open Seal of Malassa (17).
Moralin
Hostile Dungeon City.
Blockade
Blockade of thorns. It will disappear when you defeat Ashbeth (20).
5 Sea Elf Pirates
Chest
Ring of Swiftness;
+5 Initiative to friendly creatures.
Chest
Ranger's Hat;
+2 Defence, +2 Scouting range.
Chest
Shamanic Mask;
+5 to Leadership, Permits casting of the Air spell Gust of Wind one per combat.
Chest
Ranger's Boots;
+2 hero maximum movement, +5 Initiative to friendly ranged creatures.
Derelict Ship
1 Bone Dragon, 10 Liches, 80 Ghosts, 120 Skeletons.
as a reward you will get 10 wood and 1 artefact.
Chest
Gold feather;
Permits casting of the Light spell Gold Dragon once per combat.
12 Legionnaires, 12 marksmen.
Chest
Assassin's Boots;
+4 to the base damage of friendly ranged creatures, +10 Initiative to friendly creatures.
Chest
Amulet of Health;
+1 Health for friendly creatures.
Chest
Sword of Thorns;
+6 hero damage per level, -2 Movement to enemy creatures, -5 Initiative to enemy ranged creatures.
Gate to the surface
Chest
Cloak of Warding;
+2 Defence, All friendly creatures receive 15% less magic damage.
Chest
Dwarven Spaulders;
+5 Leadership.
Chest
Sacred Seed;
1 wood per day.
Exit only.
Haunted Ruins
450 Skeletons, 200 Skeleton Hoplites, 200 Ghosts, 10 Vampires.
As a reward you will get random artifact, 5000 gold and 5 ore.
Exit only.
Exit only.
Exit only.
Exit only.
210 Gnolls;
You can join them after disappearing of blockade (21).
Sorleth
20 Cave Hydra, 10 Dark Hydra.
Shadris
30 Ancient Behemoth
Enlarge this map

The Very Counterfeit of Death M3 | Sylvan Heroes VII Guide

Last update: 11 May 2016

Key points of Might & Magic: Heroes VII - M3 The Very Counterfeit of Death

Red number - cities

Yellow number - important places

Units you can add to your army

Strong enemies

Treasures and chests with gold

Whirlpools / Passages between levels

Red number - cities

1 � You start your journey here.

2Gilthal
Neutral Sylvan City. Weakly guarded.

3 � Side quest: "Stolen Heirloom"
After completing quest you will get 3000 experience, possibility to join 6 Swordmasters and take treasure chest (1500 gold or 1000 experience points).

4Lurthil Bush
Bush is guarded by 30 Assassins and 10 Medusas.

5Drakon
20 Crushers, 20 Centaurs, 60 Gnolls.

6Pirates' Army
10 Centaurs, 5 Basilisk Riders.
When you defeat enemy pull the lever.

7Pirates' Army
20 Gnolls, 1 Cyclops.

8Treasure Island
To open the gate you need to pull three levers. Two of them are just a little to the south from the gate, the third is on small island (06). You have to do it in one turn.
Inside the lagoon you will find Dragon Heart, which add +8 to Magic.

9Lutrhil Blush
Bush is guarded by 12 Sun Deer.

10Lurthil Bush
Bush is guarded by Sylrael. You need to burn it from the west.

11Lurthil Bush
Watch out for Danan, because you can't fight with her.

12Damwen
You take control over this Sylvan city after completing "Scorching Therapy" quest.

13Gate to the Underground

14Seal of Elrath
To open the Seal you need to find proper altar (18).

15Seal of Arkath
To open the Seal you need to find proper altar (16).

16Altar of Arkath
It is guarded by 24 Troglodytes oraz 24 Stalkers.
Opens Seal in the centre of the map (15).

17Seal of Malassa
To open the Seal you need to find proper altar (19).

18Altar of Elrath
It is guarded by 18 Shantiri Golems.
Open Seal in the north of the map (14).

19Altar of Malassa
It is guarded by 24 Medusas and 12 Striders.
Open Seal of Malassa (17).

20Moralin
Hostile Dungeon City.

21Blockade
Blockade of thorns. It will disappear when you defeat Ashbeth (20).

The map above shows two locations that make the map for the third mission of the Sylvan campaign. It's the largest territory of all missions played as Wysloth. You will spend long time here. Luckily, you won't need to hurry as enemies will be developing slowly. Here you will complete few main and two side quests, conquer few cities, gather dozens of treasures and participate in hundreds of duels. Large part of the territory is blocked until you complete a specific main quest. The most common enemies met during this mission will be Dungeon armies.

Island of Delight - main quest

Wysloth has been separated from rest of his crew and he landed alone on the coast. The location in which you currently are will have a weird influence on other heroes and you will have to find out why. In order to start the exploration you must take the near Gilthal city (M3,2). It is weakly protected and pretty well developed for the beginning of the mission.

Now you can start exploring near territories and claiming buildings. Once you feel strong enough, go to Lurthil Bush (M3,4). When you will notice thorns, the quest will end.

As reward you will receive 20 000 experience points and +2 to Morale. At the same time the Scorching Therapy quest will start.

Scorching Therapy - main quest

The quest will start automatically after you find one of the Lurthil Bushes. Your objective will be to burn all four bushes scattered through the whole map.

First of them, located east (M3,4), is protected by 30 Assassins and 10 Medusas. They shouldn't possess a great threat to you. Defeat them and burn the bush by clicking it. The second bush can be found south (M3,9). It is protected by 12 Sun Deers which can be quite a challenge.

The third bush is located on the west of the map (M3,10). However, you cannot burn it because it is protected by Sylrael. If you defeat him, the game will end because of failing the Innocent Blood quest. You must burn the bush from the western side. You can get there by first going north, then west, and then south. After burning it enemy hero will appear. A short conversation will trigger, but it will not end in combat.

The last bush is located in the northwestern part of the map (M3,11). When traveling to it, watch out for Danan who is traveling nearby and with whom you mustn't fight.

Once you burn all four bushes, you will receive 30 000 experience points as reward. You will also regain control of all your heroes.

Innocent Blood - main quest

Danan and Sylrael have been separated from Wysloth. They have landed in different parts of the map and have been hypnotized. You must make them rejoin your party without hurting them. The best way to complete this quest is simply avoiding them and keeping as far as possible from the two. If you see them, you can even start running away. As reward for completing the quest you will receive 15 Master Hunters and 5 Blade Dancers.

Stolen Heirloom - side quest

South from the place where Wysloth landed (M3,3) you will meet a group of mercenaries who seek a powerful artifact. You should join the search and find it as first.

It is located on the island in southeastern part of the map. Sadly, to take the treasures you must open the gate. In order to do that you must pull three levers during a single turn. Two of them are located south from the island and the third one is on the island north (M3,6). You will need at least two heroes to complete this task. One of them should pull the lever north, the second should pull the two near the gate. Now you can swim into the bay.

To get to the treasure, you must coordinate the efforts of at least two heroes. - The Very Counterfeit of Death M3 | Sylvan - Sylvan - Might & Magic: Heroes VII Game Guide & Walkthrough
To get to the treasure, you must coordinate the efforts of at least two heroes.

You will find two chests there which will allow you to gain 2000 pieces of gold or 1000 experience points and the Dragon Heart which adds +8 to Magic. If you want, you can give it to the mercenaries met during the start of the mission (M3,3). You will receive 3000 experience points for that and you will receive a chance to add 6 Blade Masters to your army. The chest with 1500 pieces of gold or 1000 experience will become available as well.

Pirate Stronghold - side quest

The quest will start automatically after you notice one of three armies of pirates. You must get rid of all of them.

You should start with Drakon (M3,5). Don't fight with him at the start of the game as he has a rather strong army of 20 Crushers, 20 Centaurs and 60 Gnolls. The second army can be found not far north from Drakon, on the small island (M3,6). This time you will face 10 Centaurs and 5 Basilisk Riders. The last, third army can be found on the tiny island south (M3,7). Defeat 20 Gnolls and a single Cyclops and the quest will end.

You will receive 2500 pieces of gold and the Pirate Crossbow as reward. The crossbow adds +1 to Attack of all allied ranged fighting creatures

Lure of the Darkness - main quest

The quest will start automatically after completing the Scorching Therapy quest. You will have to find and defeat Ashbeth. Watch out, from this point enemy heroes will start walking from portals scattered through the whole map. If you will leave your cities unprotected, they might become a threat to them.

To get down to the underground you must find the proper portal. It is located in the southern part of the location (M3,13). A large amount of walking and unlocking portals awaits you. First go to the Arkath's Altar (M3,16) and take the key. Use it to open the Arkath's Seal (M3,15). Now go to Elrath's Altar (M3,18), take the key and walk through the north passage (M3,14). Keep going north and walk through the teleport. At the end of the road you will find Malassa's Altar (M3,19). Thanks to the collected key you will be able to open Malassa's Seal (M3,17).

Keep going until you will be stopped by Ashbeth. During the short conversation you will learn some interesting fact and you will have an opportunity to fight with enemy heroine. After winning the quest will end and you will receive 5000 gold and 35 000 experience points.

Between Shadris and Sorleth - main quest

The quest will start automatically after completing the Lure of the Darkness quest. You must simply find the passage that will lead you to the next map. Walk through one of the portals west from Moralin city (M3,20). It doesn't matter which portal you will choose. At the same time, the barricade (M3,21) in the middle of the map will disappear. You will find many whirls there that will teleport you. They aren't connected in any simple way, so you must keep trying using them until you get to where you want. It's not like you have anyone left to fight, so you don't need to hurry. You can keep clicking the same whirl in which you have appeared, you will be transported to different places.

In order to complete the map you must defeat one of two enemies - Shadris or Sorleth. The army of the first one consists of 30 Ancient Behemoths and the second one has 20 Cave Hydras and 10 Dark Hydras. It doesn't matter which enemy you choose, they both have similar strength.

After winning you will receive +5 to Attack and +5 to Morale.

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