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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Cities, forts and dwellings | Cities Heroes VII Guide

Last update: 11 May 2016

One of the most frequently visited places while playing Might & Magic: Heroes VII are cities. During each game you will spend dozens of minutes while deciding which buildings you should place in first order and with which you should wait until the next turn. Cities are responsible for basic gameplay elements such as recruiting and upgrading units, trading resources, learning new spells and even generating resources.

To place a building, you will always need one turn and a specific amount of resources. Usually it's gold, wood or ore. Higher level buildings require also special resources. Each faction has one "favorite" resource. It means that you will require more of it than other ones. Sometimes a building has an additional requirement - you must first build another object or your city must reach a specific level.

A strong army left in the garrison can stop enemy offensive for long time. - Cities, forts and dwellings | Cities - Cities - Might & Magic: Heroes VII Game Guide & Walkthrough
A strong army left in the garrison can stop enemy offensive for long time.

Each new building increases the level of your city by 1. You gain new possibilities when you reach level 3, 6, 9, 12 and 15. The number of available combinations is different depending on the faction you choose, but usually it's around 30-40 buildings. What's worth mentioning is that during one game you can have few cities. For example, building barracks in one of them doesn't mean that the same building will appear in other cities. Some buildings can be constructed only in the capitol, which is one city of your choosing that is your main base of operations.

During the game you will also frequently find forts that look similar to small cities. However, their task is much more limited. A fort is a place that is only generating your area of influence. You cannot construct building nor recruit units there. However, you can leave there some of your creatures as a garrison tasked with protecting your mines from being captured by enemy. Garrisons, shown on the world map as gates, have even more limited function - they are only protecting a territory from the attack of enemy forces.

Thanks to dwellings you can greatly strengthen your army. Dont forget to use them actively. - Cities, forts and dwellings | Cities - Cities - Might & Magic: Heroes VII Game Guide & Walkthrough
Thanks to dwellings you can greatly strengthen your army. Don't forget to use them actively.

The last group of buildings is dwellings, different for each faction. They allow you to recruit a specific number of units each week. Usually it is from few to more than a dozen of units. They can be found in two versions - basic and elite. As the name suggests, they differ in units that can be recruited there. In order to avoid having to visit this building each week, you can connect the dwelling and your city or fort using a caravan. This will allow you to recruit units from each dwelling directly in your city. The requirement to create such connection is having a Marketplace.

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