Dark Magic | Skills Heroes VII Guide
Last update: 11 May 2016
Dark Magic is one of many magic trees available in Might & Magic: Heroes VII. Before investing any points in the skills listed below, make sure that your character knows at least 2-3 spells of this school.
You should develop the Mage Guild in your capitol at least to level two, preferably to level three, and check how many Dark Magic spells you received. You can also select Dark Magic as the preferred one, thanks to that you will receive at least one Dark Magic spell of each level.
Dark Magic tree development should be done similarly to all other magic skill groups. First invest in Novice Dark Magic, then in Dark Scholar. If it will be your main magic school, you can additionally buy Master of Darkness I. On the second level unlock the mandatory Expert Dark Magic. If you have the spells mentioned in the description of the Master of Darkness II, buy this skill. If not, then invest in Dark Wisdom. Develop the Master and Grandmaster levels only if the Dark Magic is your preferred magic school and the Mage Guild is developed to level four.
Novice
Name | Description | |
Novice Dark Magic | Makes the Dark Magic spells more effective and increases the Arcane Knowledge of the hero by 1. | |
Dark Scholar | Reduces the mana cost of Dark Magic spells by 20%. | |
Master of Darkness I | Despair and Weakness are now casted on creatures on a 4x4 territory. | |
Soul Harvest | Whenever hero's attack kills at least one creature, the hero receives 20 Mana. |
Expert
Name | Description | |
Expert Dark Magic | Makes the Dark Magic spells more effective and increases the Arcane Knowledge of the hero by 2. | |
Master of Darkness II | Purge spell additionally makes the target immune to positive spells and magic effects for 3 turns. Enemy creatures attacked with Face of Fear spell cannot retaliate during 1 turn. | |
Dark Wisdom | +4 to Magic for Darkness spells. Every second wisdom skill adds another +4 to this bonus. |
Master
Name | Description | |
Master Dark Magic | Makes the Dark Magic spells more effective and increases the Arcane Knowledge of the hero by 3. | |
Master of Darkness III | Agony spell is now casted on creatures on a 4x4 territory. First attack at the Shadow Image will miss and won't destroy it. The effect lasts for three turns. |
Grandmaster
Name | Description | |
Shadow of Dread | Whenever the hero casts a Dark Magic spell on enemy creature, their numbers is decreased by 5% (rounding down). The creatures lost in that way will return to their army if it won't be defeated. |