Offense | Skills Heroes VII Guide
Last update: 11 May 2016
Offense skills are available not only for Might heroes as one could assume, but for Magic heroes as well. However, they work much better for the first of the mentioned groups. Since the bonuses provided aren't very strong, this tree isn't useful frequently. It will definitely be a good choice for players who prefer a simple, regular battle, without the use of spells or special abilities.
On the first level you must mandatory pick Novice Offense. As additional skill you should select Battle Frenzy or Accuracy, depending on whether you will have more melee fighting or ranged units in your army. On the second level, in addition to the Expert Offense, you should pick Giant Slayer, which is a useful skill later in the game. Since master level the available skills are much more useful and all of them should be added to your hero if it is possible.
Novice
Name | Description | |
Novice Offense | Increases hero Might by 2. | |
Homeland | Governor: all allied heroes that are in the area of influence of this city receive +8 to Might. | |
Battle Frenzy | +1 to basic damage dealt by allied creatures in melee combat. | |
Accuracy | +1 to basic damage dealt by allied creatures in ranged combat. |
Expert
Name | Description | |
Expert Offense | Increases hero Might by 2. | |
Archery | There is no half range penalty for ranged attacks. | |
Giant Slayer | Allied units receive +6 to Attack when attacking large creatures or retaliating from their attacks. |
Master
Name | Description | |
Master Offense | Increases hero Might by 2. | |
Master Flanker | Damage dealt by allied units attacking from flank or full flank increased by 25%. |
Grandmaster
Name | Description | |
Perfect Offense | Whenever allied creature is attacking, its Attack is increased to the level equal to Defense of the attacked unit. |