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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Dungeon - Units | Dungeon - Buildings Heroes VII Guide

Last update: 25 April 2017

Stalker / Tracker

Stalker - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Stalker
Cost: 48 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 48 gold

Tracker - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Tracker
Cost: 62 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 62 gold

Armour Piercing - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Armour Piercing

Ranged attack of this creature ignores Defense of the target.

Assassin / Shade

Assassin - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Assassin
Cost: 45 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 45 gold

Backstab - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Backstab

The total bonus for flanking is increased by 50%.

Shade - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Shade
Cost: 59 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 59 gold

Backstab - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Backstab

The total bonus for flanking is increased by 50%.

Poisoned Blades - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Poisoned Blades

Enemies that are hit receive additional damage at the start of their turn. It starts with 15 Dark Magic damage for each Shade and with each turn it increase by 1 point of damage for each Shade.

It lasts 5 turns.

Troglodyte / Chthonian

Troglodyte - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Troglodyte
Cost: 123 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 123 gold

Blind - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Blind

The creature is naturally blind and no blinding effects work on it.

Immune to Earth - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Immune to Earth

The creature cannot be targeted by negative Earth Magic spells or effects. Enemy attacks deal only half Earth damage.

Chthonian - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Chthonian
Cost: 159 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 159 gold

Blind - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Blind

The creature is naturally blind and no blinding effects work on it.

Immune to Earth - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Immune to Earth

The creature cannot be targeted by negative Earth Magic spells or effects. Enemy attacks deal only half Earth damage.

Medusa / Medusa Sorceress

Medusa - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Medusa
Cost: 400 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 400 gold

Mesmerize - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Mesmerize

Creatures that receive critical hits are stunned till the end of their next turn or until they receive other damage.

Medusa Sorceress - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Medusa Sorceress
Cost: 520 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 520 gold

Mesmerize - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Mesmerize

Creatures that receive critical hits are stunned till the end of their next turn or until they receive other damage.

Mobile Shooter - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Mobile Shooter

The creature can move and then shoot or first shoot and then move.

Minotaur / Minotaur Guard

Minotaur - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Minotaur
Cost: 1300 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 1300 gold

Preemptive Strike - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Preemptive Strike

The creature retaliates before it is hit.

Minotaur Guard - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Minotaur Guard
Cost: 1690 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 1690 gold

Preemptive Strike - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Preemptive Strike

The creature retaliates before it is hit.

No retaliation - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

No retaliation

Enemy creatures cannot retaliate after this creature's attack.

Strider / Soulless

Strider - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Strider
Cost: 500 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 500 gold

Immune to Darkness - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Immune to Darkness

The creature cannot be targeted by Dark Magic's spells or effects. Enemy attacks deal only half of Dark damage.

Construct - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Construct

The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected.

Soulless - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Soulless
Cost: 650 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 650 gold

Immune to Darkness - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Immune to Darkness

The creature cannot be targeted by Dark Magic's spells or effects. Enemy attacks deal only half of Dark damage.

Construct - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Construct

The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected.

Heart of Darkness - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Heart of Darkness

The creature and allied units neighboring with it are resistant to Light and enemy creatures that are standing nearby become vulnerable to Darkness.

Cave Hydra / Dark Hydra

Cave Hydra - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Cave Hydra
Cost: 5500 gold, 1 Dragonblood Crystal - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 5500 gold, 1 Dragonblood Crystal

Six Heads - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Six Heads

The creature hits all enemy units that are neighboring the target under wide angle.

Dark Hydra - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Dark Hydra
Cost: 7150 gold, 1 Starsilver, 2 Dragonblood Crystals - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 7150 gold, 1 Starsilver, 2 Dragonblood Crystals

Six Heads - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Six Heads

The creature hits all enemy units that are neighboring the target under wide angle.

Life Drain - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Life Drain

When the creature attacks, for each two points of damage dealt it regenerates one point of its health. It can resurrect fallen units.

Shadow Dragon / Black Dragon

Shadow Dragon - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Shadow Dragon
Cost: 5500 gold, 1 Shadowsteel - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 5500 gold, 1 Shadowsteel

Immune to Darkness - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Immune to Darkness

The creature cannot be targeted by Dark Magic's spells or effects. Enemy attacks deal only half of Dark damage.

Withering Breath - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Withering Breath

The creature breaths a ray of Dark Magic at enemy units. The enemies that are hit will receive half of this attack's damage during their next turn and 25% damage during their third turn.

Dark Dragon - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Dark Dragon
Cost: 7150 gold, 1 Dragonsteel, 2 Shadowsteel - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 7150 gold, 1 Dragonsteel, 2 Shadowsteel

Withering Breath - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Withering Breath

The creature breaths a ray of Dark Magic at enemy units. The enemies that are hit will receive half of this attack's damage during their next turn and 25% damage during their third turn.

Magic Immunity - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Magic Immunity

The creature cannot be targeted by any negative spells or effects from any magic school. All magic damage is reduced by half.

Special units

Shadow Lurker - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Shadow Lurker
Cost: 1000 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 1000 gold

Faceless - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Faceless
Cost: 500 gold - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Cost: 500 gold

Deadth Cloak - Dungeon - Units | Dungeon - Buildings - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough

Deadth Cloak

Puts a cloak of death on allied creature. When that creature is hit with melee attack, the cloak deals 30 points of Dark Magic damage to the attacker.

Perfect Warfare unlocks action: The Cloak of Death explodes once the battle round ends.

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