Air Magic | Skills Heroes VII Guide
Last update: 11 May 2016
Air Magic is one of many magic trees available in Might & Magic: Heroes VII. Before investing any points in the skills listed below, make sure that your character knows at least 2-3 spells of this school.
You should develop the Mage Guild in your capitol at least to level two, preferably to level three, and check how many Air Magic spells you received. You can also select Air Magic as the preferred one, thanks to that you will receive at least one Air Magic spell of each level.
Air Magic tree development should be done similarly to all other magic skill groups. First invest in Novice Air Magic, then in Water Scholar. If it will be your main magic school, you can additionally buy Master of Air I. On the second level unlock the mandatory Expert Air Magic. If you have the spells mentioned in the description of the Master of Air II, buy this skill. If not, then invest in Air Wisdom. Develop the Master and Grandmaster levels only if the Air Magic is your preferred magic school and the Mage Guild is developed to level four.
Novice
Name | Description | |
Novice Air Magic | Makes the Air Magic spells more effective and increases the Arcane Knowledge of the hero by 1. | |
Gathering Storm | +8 to Magic of the first Air Magic spell casted during battle. | |
Master of Air I | Storm Arrows spell is now casted on creatures on a 4x4 territory and allows the units to shoot with no distance penalty. Lightning Burst spell no longer deals damage to allies and the creatures that are hit with it have Initiative reduced to 1. | |
Air Scholar | Reduces the mana cost of Air Magic spells by 20%. |
Expert
Name | Description | |
Expert Air Magic | Makes the Air Magic spells more effective and increases the Arcane Knowledge of the hero by 2. | |
Master of Air II | Gust of Wind spell deals from 60 to 260 additional Air Magic damage. Lightning Bolt reduces Initiative of the hit creature to 1 for 3 turns and deals from 45 to 195 Air Magic damage to the neighboring creatures. | |
Air Wisdom | +4 to Air Magic spell's Magic. Every second wisdom skill adds +4 to this bonus. |
Master
Name | Description | |
Master Air Magic | Makes the Air Magic spells more effective and increases the Arcane Knowledge of the hero by 3. | |
Master of Air III | Lightning Reflexes' additional attack is performed before the enemy will retaliate and is done with a +10 Attack modifier. Cyclone spell is now casted on a 3x3 territory and moves the creatures that are in a 9x9 neighboring territory. Additionally, small creatures receive double damage. |
Grandmaster
Name | Description | |
Storm Lord | When enemy unit is damaged due to an attack, all enemy forces gathered around it receive from 60 to 260 Air Magic damage. |