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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents
Might & Magic: Heroes VII - M22 The Story of the Wizard and the Djinn
Might & Magic: Heroes VII - M22 The Story of the Wizard and the Djinn
Azhar
Allied Academy city.
Orcs' Army
Manaar
Allied Academy city.
Shahibdiya
Allied Academy city.
Orcs' Army - North
Seal of Elrath
You can open it using key from Altar of Elrath (08).
Orcs' Army - South
Altar of Elrath
It allows you to open the Seal of Elrath (06).
Seal of Shalassa
You can open it using key from Altar of Shalassa (11).
Memorial Plates
To go forward you need pull all four levers. First - upper, left corner; second - bottom, left corner, third - bottom, right corner, fourth - upper right corner. When you go into the room you will be attacked by the enemy.
Altar of Shalassa
It allows you to open the Seal of Shalassa (09).
Chest with artifact
Orcs' Army
Orcs' Army
20 Cabirs
Chest with artifact
Chest with artifact
20 Cabirs
Chest with artifact
Orcs' Army - North
Chest with artifact
Orcs' Army - South
Chest with artifact
Seal of Shalassa
You can open it using key from Altar of Shalassa (11).
Orcs' Army - South
5 Djinns;
They will join you after completing "The Circle Strikes Back" quest.
20 Cabirs;
They will join you after completing "The Circle Strikes Back" quest.
5 Rakshasas;
They will join you after completing "The Circle Strikes Back" quest.
10 Cabirs
Chest with artifact
It will unlock after taking Flower of the Desert.
It will unlock after taking Flower of the Desert.
Chest with artifact
2 Rakshasas
Enlarge this map

The Story of the Wizard and the Djinn M22 | Academy Heroes VII Guide

Last update: 11 May 2016

Key points of Might & Magic: Heroes VII - M22 The Story of the Wizard and the Djinn

Red number - cities

Yellow number - important places

Units you can add to your army

Strong enemies

Treasures and chests with gold

Whirlpools / Passages between levels

Red number - cities

1Azhar
Allied Academy city.

2Orcs' Army

3Manaar
Allied Academy city.

4Shahibdiya
Allied Academy city.

5Orcs' Army - North

6Seal of Elrath
You can open it using key from Altar of Elrath (08).

7Orcs' Army - South

8Altar of Elrath
It allows you to open the Seal of Elrath (06).

9Seal of Shalassa
You can open it using key from Altar of Shalassa (11).

10Memorial Plates
To go forward you need pull all four levers. First - upper, left corner; second - bottom, left corner, third - bottom, right corner, fourth - upper right corner. When you go into the room you will be attacked by the enemy.

11Altar of Shalassa
It allows you to open the Seal of Shalassa (09).

The map above shows the first mission in the Academy campaign. You will have to get by without your own city and help allied cities repel an Orc attack. Don't forget to collect allied units scattered throughout the map, to help you build you army. There's no need to focus on resources during this mission, as they won't really be necessary to complete it.

The Night of a Thousand Fires - main quest

This is your first task. You will need to defeat three Stronghold armies located near the city of Azhar (M22,1). The armies are have been marked on our map with the number (M22,2). They consist of:

  • Army on the North: 20 Brutes;
  • Army on the South: 40 Harpies and 20 Gnolls;

Army on the East: 30 Gnolls and 25 Brutes.

The quest will be completed after you defeat all three armies, and you will receive 1000 gold and 2500 experience points as a reward.

The First of the Circle - main quest

The quest will begin after you have completed The Night of a Thousand Fires. You need to talk to Quasi, the hero, who approached your hero - Fahada. As soon as the quest is completed, you will receive 500 gold.

Spreading the Fire - main quest

The quest begins after you have completed The First of the Circle. Your objective is to stop the Orcs attacking the city of Manaar (M22,3). To do so, you need to defeat the Stronghold hero Kibwe before he launches an assault on the city located in the south-western part of the map.

The Circle Strikes Back - sidequest

The quest will begin after you have completed The First of the Circle. You will be tasked with defeating six enemy armies. Three of them are in the North, the other three on the South.

The northern armies have been marked on our map with the number (M22,5).

The first army constitutes of 75 Harpies;

To reach the second one, you will need to go past The Seal of Elrath (M22,6). To do so, collect the key from the Altar of Elrath (M22,8). The second army features 10 Brutes and 10 Crushers;

The third one has 2 Basilisk Riders, and is located further East of the second one.

The southern armies have been marked on our map with the number (M22,7).

The first army constitutes of 50 Gnolls and 15 Gnoll Hunters;

The second army constitutes of 10 Centaurs;

The third army constitutes of 4 Basilisk Riders.

As a reward for completing the quest, you will receive +2 to Magic, 2500 gold as well as 1000 experience points.

Clash of Heroes - sidequest

To begin the quest, you need to go to the room with levers (M22,10). You will get there through the passage number 1. After you reach the monument, you will need to activate the levers in the following order:

  • left upper corner;
  • left lower corner;
  • right lower corner;
  • right upper corner.

If you make a mistake, you will be attacked by a small group of enemies and will have to begin the sequence anew. After you switch all four levers, an entrance will open to the North. Proceed inside. It's a trap, as it turns out, and you will be attacked by an enemy hero from the Stronghold - Jengo. Luckily, his army is not very impressive, so you should be fine. After you have beaten him, the quest will actually begin.

Activating the levers in the right order will save you some unnecessary battles. - The Story of the Wizard and the Djinn M22 | Academy - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Activating the levers in the right order will save you some unnecessary battles.

Take the Flower of the Desert from the room you will find yourself in. It gives you +50 to max mana and +10 to daily mana regeneration. As soon as you do it, the quest will be updated - you will be given two new objectives, but you will lose the hero Fahada. You will also need to hurry, as you have only one week to complete the quest.

Get back to the lever room and head East. Take the key from the Altar of Shalassa (M20,11). Head further East and through the passage number 2. After you get to the surface, you will need to head North-East, to the teleport number 3. After the transition, go up and enter portal number 4. You are now near the city of Shahibdiya (M22,4). Defeat the group of 20 Brutes standing before the city, and the hero Malathua, who has pretty strong army at his disposal, not to mention the city walls.

After you have beaten him, the quest will be completed, and you will receive +3 to Spirit, +3 to Magic, as well as 5000 experience points. Thus ends the first mission in the Academy campaign.

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