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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Academy - Heroes and specializations | Sylvan - Buildings Heroes VII Guide

Last update: 25 April 2017

When playing as Academy during skirmishes or multiplayer games, at the start you can pick one of twelve different heroes. Each of them has different special ability. However, in general, all of them are related to recruiting additional units or to strengthening one of the magic schools.

Yasir, who delivers 350 pieces of gold per day to you, seems to be the best choice. Such amount of gold is great help at the beginning of the match, when you don't have a developed city or many mines. Second good choice is Masfar. He allows you to recruit few additional units which will definitely be useful at the beginning of the game.

Hero

Specialization

Description

Aali - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Aali
Enlightenment - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Enlightenment

The hero starts with Paragon skill on novice level and with the Enlightened Leader skill.

Tanis - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Tanis
Adept of Time - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Adept of Time

The hero starts with Prime Magic skill on novice level and with Time Control spell.

The spell is casted on one level higher that the current one of this school.

Solmyr - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Solmyr
Chain Lightning Master - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Chain Lightning Master

The hero starts with Chain Lightning spell on novice level and with +3 Magic bonus active when casting it.

Asad - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Asad
Rakshasa Officer - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Rakshasa Officer

Governor: +1 to growth of Rakshasa and Rakshasa Raja in this city's area of influence.

Gloria - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Gloria
Disciple of Fire - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Disciple of Fire

Fire Magic spells casted by this hero have +6 Magic.

Johari - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Johari
Artillery Master - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Artillery Master

The hero starts with a special unit, Warfare skill on novice level and with Improved Durability skill.

Masfar - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Masfar
Father of Golems - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Father of Golems

Governor:

+3 growth of Golems and Sandstone Golems in this city's area of influence.

+6 growth of Gargoyles and Obsidian Gargoyles in this city's area of influence.

Minasli - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Minasli
Master of Water - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Master of Water

Water Magic spell casted by this hero have +6 Magic.

Mirym - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Mirym
Protector - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Protector

The hero starts with Defense skill on novice level and with Town Protector skill.

Saabira - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Saabira
Cabir Summoner - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Cabir Summoner

Governor: +8 to growth of Cabir and Master Cabir in this city's area of influence.

Theodorus - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Theodorus
Apprentice Trainer - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Apprentice Trainer

Governor: +2 to growth of Apprentices and Disciples in this city's area of influence.

Yasir - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Yasir
Delver of the Royal Pulse - Academy - Heroes and specializations | Sylvan - Buildings - Academy - Might & Magic: Heroes VII Game Guide & Walkthrough
Delver of the Royal Pulse

The hero gives 350 pieces of gold to the kingdom per day.

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