Necropolis - Units | Necropolis - Buildings Heroes VII Guide
Last update: 25 April 2017
Skeleton / Skeleton Hoplite
Skeleton
| Cost: 36 gold |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. |
Skeleton Hoplite
| Cost: 47 gold |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. |
Ghost / Banshee
Ghost
| Cost: 50 gold |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. |
Banshee
| Cost: 65 gold |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. | |
Vigilance | This creature cannot be flanked. |
Ebon Spider / Death Spider
Ebon Spider
| Cost: 110 gold |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. |
Death Spider
| Cost: 143 gold |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. | |
Withering Venom | Creature that is hit by it receives additional damage at the start of its turn. It starts with 34 Dark Magic damage for each Death Spider and it increases each turn by 2 damage points for each Death Spider. Lasts 5 turns. |
Lich / Archlich
Lich
| Cost: 400 gold |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. |
Archlich
| Cost: 520 gold |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. | |
Hex of Disruption | Ranged attack of the creature will reduce Defense of selected enemy and all enemy units near him by 10. Lasts for 2 turns. |
Lamasu / Plague Lamasu
Lamasu
| Cost: 400 gold |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. |
Plague Lamasu
| Cost: 520 gold |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. | |
Aura of Pestilence | Neighboring creatures receive 50 points of poison damage (Earth Magic) at the start of their turn and they receive +5 to Attack and -1 to Movement for 2 turns (doesn't affect Undead and Constructs). |
Vampire / Vampire Lord
Vampire
| Cost: 1300 gold |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. | |
Life Drain | When the creature attacks, for each two points of damage dealt it regenerates one point of its health. It can resurrect fallen units. |
Vampire Lord
| Cost: 1690 gold |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. | |
Life Drain | When the creature attacks, for each two points of damage dealt it regenerates one point of its health. It can resurrect fallen units. | |
Vigilance | This creature cannot be flanked. |
Bone Dragon / Spectral Dragon
Bone Dragon
| Cost: 5500 gold, 1 Dragonsteel |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. | |
Soul Reaver | The creature attacks selected enemy unit and for each killed creature it transports one Mana point from enemy to allied hero. The number of Mana points transferred is limited by hero's Magic. |
Spectral Dragon
| Cost: 7150 gold, 2 Dragonsteel, 1 Dragonblood Crystal |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. | |
Soul Reaver | The creature attacks selected enemy unit and for each killed creature it transports one Mana point from enemy to allied hero. The number of Mana points transferred is limited by hero's Magic. | |
Soul Flaying Breath | The creature breaths at enemies with a ray of Dark Magic. The further away the target, the less damage it receives. |
Grim Rider / Grim Reaper
Grim Rider
| Cost: 5500 gold, 1 Shadowsteel |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. | |
Nightmarish Presence | Neighboring enemy creatures have -30 Morale. |
Grim Reaper
| Cost: 7150 gold, 2 Shadowsteel, 1 Starsilver |
Undead | The creature is dead and has no Morale. It cannot be healed or resurrected. It is immune to poison, mind effects and fear. It receives 25% more Light Magic damage and is immune to its positive spells and effects. | |
Nightmarish Presence | Neighboring enemy creatures have -30 Morale. | |
Fatal Strike | If the creature deals at least one damage point, it always will kill at least one enemy. |
Special units
Namtaru
| Cost: 1500 gold |
Dark Touch | Dispels all negative effects of Light Magic placed on creatures. Each creature in the stack deals 1 additional Dark Magic damage point when attacking. Lasts for 3 turns. |