Stronghold - Heroes and specializations | Necropolis - Buildings
If you select Stronghold during a skirmish with AI or a multiplayer game, you will start the game with one of eleven heroes. A correct choice might help you at the beginning of the game or later. Most of the specializations of Stronghold heroes focus on recruiting additional units, Warcries or Air Magic. If you wonder which hero to pick, think about Yog who has the Cyclops Befriender skill. It's a good choice for the later phase of the game, when you will have Cyclops. What's important, it's not a Governor skill and you will be able to use the hero in regular way. Other useful heroes are Kente and Amari.
Hero | Specialization | Description |
Kente
| Master of Warcries
| The hero starts with Warcries on novice level and with Overhelm skill. |
Amari
| Lightning Adept
| The hero starts with Air Magic skill on novice level and with Lightning Burst spell. That spell is casted with one level higher than the current level of that school. |
Anga
| Master of Air
| Air Magic spells casted by that hero are casted with +6 Magic. |
Bilashi
| Painless
| Hero starts with a +4 Defense bonus. |
Drakon
| Gnoll Chieftain
| Governor: +12 to growth of Gnolls and Gnoll Hunters in this city's area of influence. |
Gird
| Spellweaver
| The hero starts with a +4 Magic boost. |
Ishi
|
Master of Earth | Earth Magic spells casted by that hero are casted with +6 Magic bonus. |
Kibwe
| Stone Skin Adept
| The hero starts with Earth Magic skill on novice level and with Stone Skin spell. The spell is casted on one level higher than the current level of this school. |
Reem
| Centaur Chieftain
| Governor: +3 to growth of Centaurs and Centaur Marauders in this city's area of influence. |
Shani
| Orc General
| Governor: +6 to income of Brutes and Crushers in this city's area of influence. |
Yog
| Cyclops Befriender
| +8 to Attack and +8 to Defense of Cyclops and Enraged Cyclops. |
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