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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents

Level 15 | Haven - Buildings Heroes VII Guide

Last update: 11 May 2016

 

Building

Description

Capitol - Level 15 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Capitol

Requirements:

City Hall

Unique

Cost:

10 000 gold

10 wood

10 ore

Gives additional 2000 pieces of gold per day. You can have only one Capitol.

Wall level 3. - Level 15 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Wall level 3.

Requirements:

Wall level 2.

Cost:

800 gold

5 wood

5 ore

2 Starsilver

Increases the number of hit points of walls and gates during siege.

Increases the number and growth of creatures in local guard.

Transept of Heaven - Level 15 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Transept of Heaven

Requirements:

Priory

Watchtower

Cost:

12 000 gold

5 wood

10 ore

10 Dragonblood crystals

Makes it impossible to build the Hall of Honor

Legendary nest.

Allows you to recruit one Seraph per week.

Transept of Elysium - Level 15 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Transept of Elysium

Requirements:

Transept of Heaven

Cost:

15 000 gold

5 wood

10 ore

10 Dragonblood crystals

Upgrade for the legendary nest.

Allows you to recruit and upgrade Seraphs to Celestials.

Hall of Honor - Level 15 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Hall of Honor

Requirements:

Priory

Watchtower

Cost:

12 000 gold

5 wood

10 ore

5 Starsilver

5 shadowsteel

Makes it impossible to build the Transept of Heaven

Legendary nest.

Allows you to recruit 1 Landsknecht per week.

Hall of Glory - Level 15 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Hall of Glory

Requirements:

Hall of Honor

Cost:

15 000 gold

5 wood

10 ore

10 dragonsteel

Upgrade for the legendary nest.

Allows you to recruit and upgrade Landsknecht to Swordmasters.

Recruiters outpost - Level 15 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Recruiters outpost

Requirements:

Recruiters Office

Cost:

6000 gold

15 wood

5 ore

Makes it impossible to build the Training Arena

Upgrade of the basic nest, increases the growth of Sentinels and Legionnaires.

Buildings that increase growth in the city start also increasing growth in outside nests that are in city's area of influence.

Training Arena - Level 15 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Training Arena

Requirements:

Training Grounds

Cost:

6500 gold

10 wood

Makes it impossible to build the Recruiters Outpost

Upgrade of the legendary nest.

+2 Cavaliers or Cuirassiers per week.

Mage Guild - level 4. - Level 15 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Mage Guild - level 4.

Requirements:

Mage Guild - level 3.

Cost:

1000 gold

5 wood

5 ore

5 Dragonblood crystals

5 shadowsteel

5 starsilver

5 dragonsteel

Gives 1 random level 4 spell to this city.

All heroes visiting the city, as long as they met the requirements, receive these spells.

Elraths Infinite Mercy - Level 15 | Haven - Buildings - Haven - Buildings - Might & Magic: Heroes VII Game Guide & Walkthrough
Elrath's Infinite Mercy

Requirements:

There's a hero in the city that has the Tears of Asha

Cost:

4000 gold

5 wood

5 ore

5 Dragonblood crystals

5 starsilver

5 dragonsteel

5 shadowsteel

Adds 5000 gold per day and increases creatures' growth in this city by 50%.

After each battle, 10% of units you lost are resurrected.

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