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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents
Might & Magic: Heroes VII - M10 Blind Instruments of Fatality
Might & Magic: Heroes VII - M10 Blind Instruments of Fatality
Brightsgate
Your starting city.
Mine
Southstar
Hostile Haven fort.
Northstar
Hostile Haven fort.
Garrison
Plainwatch
To rebuild the fort you need 1500 gold, 10 ore and 10 wood - side quest "Plainwatch".
Academy Heroes
Talk to them - main quest "Elemental Disturbance".
Fire Gate
Shards of Fire
Sawmill
Mine
Chest
Cape of Protection;
+2 Defence.
Chest
Boots of the Explorer;
+4 hero maximum movement.
Chest
Bag of Endless Gold;
500 gold per day.
Chest
Asha's Will;
+3 hero damage per level, +2 Health for friendly creatures.
Shipwreck
150 Sea Elf Pirates, 6 Water Elementals.
As a reward you will get artifact and 10 wood.
Chest
Ranger's Hat;
+2 Defence, +2 scouting range.
Chest
Unicorn Horn Bow;
+2 to base damage of friendly ranged creatures, All friendly ranged creatures have full range.
Chest
Mask of the Shadowsmith;
+4 Magic, Permits casting of the dark spell Shadow Image once per combat.
Chest
Ring of Conjuring;
+1 Magic, +20 maximum mana.
150 Juggernauts, 60 Lilims.
Enlarge this map

Blind Instruments of Fatality M10 | Haven Heroes VII Guide

Last update: 11 May 2016

Key points of Might & Magic: Heroes VII - M10 Blind Instruments of Fatality

Red number - cities

Yellow number - important places

Units you can add to your army

Strong enemies

Strong enemies

Whirlpools / Passages between levels

Red number - cities

1Brightsgate
Your starting city.

2Mine

3Southstar
Hostile Haven fort.

4Northstar
Hostile Haven fort.

5Garrison

6Plainwatch
To rebuild the fort you need 1500 gold, 10 ore and 10 wood - side quest "Plainwatch".

7Academy Heroes
Talk to them - main quest "Elemental Disturbance".

8Fire Gate

9Shards of Fire

The map above shows two locations that make the second mission of Haven campaign. You will be still controlling the young prince Tomas who must prove his worthiness to the kingdom. You start the mission with a city and two heroes. It's another example of a well designed map and surprising story. You will have few main and side quests to complete here. It is important to prepare for each of them and gather large army as at some points of the game you will be cut from your city.

First Things First - main quest

In order to prove your usefulness, you must claim three buildings that generate resources near your starting city - the Brightsgate (M10,1). The location of the buildings can be seen on the map, each of them was marked with the same point (M10,2).

All buildings are protected by enemy forces but you shouldn't have trouble dealing with them. If you do have some trouble, try to move all your forces from one hero to another and create one, large army. After claiming all three buildings the quest will end and you will receive +2 to Might and the Guardian's Gauntlets which add +3 damage per each character level and +2 to all allied creatures' Health.

Lady Redshield - main quest

The quest will start automatically after completing the First Things First quest. Your objective is to appoint Ymoril as the governor of the Brightsgate (M10,1). In order to do that, enter the city as her and move her portrait to the window in the upper left corner of the townscreen. You will receive +2 Morale as reward for completing this quest.

In order to appoint Ymoril as the governor of the city, move her portrait to the window in the upper left corner. - Blind Instruments of Fatality M10 | Haven - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
In order to appoint Ymoril as the governor of the city, move her portrait to the window in the upper left corner.

Build a Convent of Elrath - side quest

The quest will start after you appoint Ymoril as the governor of the city. As the quest name suggests, your objective will be to build the Convent of Elrath in Brightsgate. It's a second level building, so it should take you not more than two or three turns to complete the quest. As reward you will receive 200 experience points.

To Hammer Fall - main quest

The quest will start after you claim three mines during the First Things First quest. Now your objective is to conquer the two nearby forts. First of them - the Southstar - is located east from your city (M10,3). It is protected by a medium sized group of opponents who shouldn't be difficult to defeat. If you have trouble with them, go back to your city and add more units to your army. Remember that after conquering the fort you must rebuild it. It will cost you 1500 gold, 10 wood and 10 ore.

The second fort is northeast from your city (M10,4) and it is guarded by a strong Necropolis army. Defeat the enemy, take the fort and rebuild it.

Once you have both forts, both of your heroes will be close to the Garrison (M10,5). Now you must take all units from Ymoril. In order to do that, select one hero, click on the second one and then move all stacks from Ymoril to Tomas. After a short conversation, Ymoril will disappear and you will receive the Plainwatch side quest.

In order to continue the quest you must finish the Elemental Disturbance quest. Once you do it, another objective will appear - a battle with demons which is supposed to lead to escaping from Gloria's trap. First go east, then north. After a while you will face a strong enemy army that consists of 150 Juggernauts and 60 Lilim. If you win the battle, you will gain +1 to Attack, +1 to Luck/Destiny and 2000 experience points.

After completing the quest, a battle between Gloria and Masfar will be triggered automatically. You will control Masfar. Remember to use the walls to your advantage. At the same time, don't be afraid to attack the opponent. The Lilim that attack from distance will quickly destroy large part of your forces. Once you win, the whole mission will end.

Plainwatch - side quest

The quest will start after you move all your forces from Ymoril. Your objective will be to rebuild a ruined fort. Plainwatch is located on the eastern shore of the river (M10,6). In order to rebuild it you will need 1500 gold, 10 ore and 10 wood.

After rebuilding the fort, two Academy heroes will run towards you (under the condition that you haven't talked with them previously). A short conversation will occur and you will receive the Elemental Disturbance quest. You will receive 200 experience points for rebuilding the fort.

Elemental Disturbance - main quest

The quest will start after talking to two Academy heroes (M10,7). You will have to explore the nearby lands and undergrounds. In first order go to the passage number 1, then move southeast until you reach the Fire Gate (M10,8).

After obtaining the Shards of Fire, talk with Gloria only if you have a really strong army. - Blind Instruments of Fatality M10 | Haven - Haven - Might & Magic: Heroes VII Game Guide & Walkthrough
After obtaining the Shards of Fire, talk with Gloria only if you have a really strong army.

After hearing the narrator, go back to Masfar (M10,7), one of the mages, who can be found now near the gate leading to Academy fort. After the conversation you must go to Gloria, another Academy hero, who is standing east from Plainwatch (M10,6). She will burn part of the forest, allowing you to use the passage number 2. Now go south and take the Shards of Fire. Go again to the Fire Gate (M10,8) and talk with Gloria. Important! Walk through the pass only if you have a very strong army, otherwise gather all troops before talking with Gloria. Once Tomas walks through the gate, the quest will end and you will receive 500 experience points.

Demon's Blade - main quest

The quest will start when Tomas will pass through the Fire Gate (M10,8). The mission objective is to not let Gloria get through the pass (M10,5). As Tomas, you must quickly walk to the army of demons and defeat it.

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