Stronghold - Units | Stronghold - Buildings Heroes VII Guide
Last update: 25 April 2017
Harpy / Fury
Harpy
| Cost: 45 gold |
Strike and Return | After attacking, the creature will return to its previous position as long as that place is still available. |
Fury
| Cost: 59 gold |
Strike and Return | After attacking, the creature will return to its previous position as long as that place is still available. | |
Unfettered | Any creatures cannot retaliate after this unit's attack. |
Gnoll / Gnoll Hunter
Gnoll
| Cost: 38 gold |
Gnoll Hunter
| Cost: 49 gold |
Opportunity Shot | If the creature isn't in the middle of melee battle, it can perform an immediate, free shot at enemies that have been melee attacked. |
Brute / Crusher
Brute
| Cost: 92 gold |
Demonic Lineage | Fire resistance. Fire Magic's spells and effects are twice weaker and Fire damage dealt by enemy is reduced by 25%. Vulnerability to Light. The creature receives 25% more damage from Light Magic. |
Crusher
| Cost: 120 gold |
Demonic Lineage | Fire resistance. Fire Magic's spells and effects are twice weaker and Fire damage dealt by enemy is reduced by 25%. Vulnerability to Light. The creature receives 25% more damage from Light Magic. | |
Unfettered | The creature is resistant to all forms of Movement reduction. |
Centaur / Centaur Marauder
Centaur
| Cost: 286 gold |
Maneuver | When the creature is supposed to retaliate after a melee attack, it gets away from enemy and responds with ranged attack. |
Centaur Marauder
| Cost: 372 gold |
Manuever | When the creature is supposed to retaliate after a melee attack, it gets away from enemy and responds with ranged attack. | |
Mobile Shooter | The creature can move and then shoot or first shoot and then move. |
Sand Wyvern / Venomous Wyvern
Sand Wyvern
| Cost: 334 gold |
Regeneration | The creature regains 20 Health at the end of its turn. | |
Resistant to Earth | Earth Magic spell's and effect's damage is reduced by half and enemy attacks that deal Earth Magic related damage are reduced by 25%. |
Venomous Wyvern
| Cost: 434 gold |
Regeneration | The creature regains 20 Health at the end of its turn. | |
Resistant to Earth | Earth Magic spell's and effect's damage is reduced by half and enemy attacks that deal Earth Magic related damage are reduced by 25%. | |
Acid Breath | Enemies that are hit will receive half of the damage dealt during first strike in their next turn and 25% damage in their third turn. |
Basilisk Rider / Basilisk Lancer
Basilisk Rider
| Cost: 1300 gold |
Petrification | Creatures that receive a critical hit are stunned till the end of their next turn or until they receive other damage. |
Basilisk Lancer
| Cost: 1690 gold |
Long Range | Small creatures cannot retaliate to attacks of this unit. | |
Petrification | Creatures that receive a critical hit are stunned till the end of their next turn or until they receive other damage. |
Cyclops / Enraged Cyclops
Cyclops
| Cost: 5500 gold, 1 Dragonblood Crystal |
Sweeping Bash | Creature hits all enemies that are neighboring the target under small angle. Enemies that receive critical hit are stunned till the end of their next turn. | |
Demonic Lineage | Fire resistance. Fire Magic's spells and effects are twice weaker and Fire damage dealt by enemy is reduced by 25%. Vulnerability to Light. The creature receives 25% more damage from Light Magic. |
Enraged Cyclops
| Cost: 7150 gold, 1 Starsilver, 2 Dragonblood Crystals |
Sweeping Bash | Creature hits all enemies that are neighboring the target under small angle. Enemies that receive critical hit are stunned till the end of their next turn. | |
Demonic Lineage | Fire resistance. Fire Magic's spells and effects are twice weaker and Fire damage dealt by enemy is reduced by 25%. Vulnerability to Light. The creature receives 25% more damage from Light Magic. | |
Fiery Eye | The creature shoots at maximum reach and deals from 40 to 47 fire damage. |
Behemoth / Ancient Behemoth
Behemoth
| Cost: 5500 gold, 1 Dragonsteel |
Piercing Claws | Attacks of this creature ignore half of the target's Defense. |
Ancient Behemoth
| Cost: 7150 gold, 2 Dragonsteel, 1 Shadowsteel |
Piercing Claws | Attacks of this creature ignore half of the target's Defense. | |
Mighty Pounce | Once per battle the creature can perform a jump twice as long as their movements reach and it can attack the neighboring enemy units which cannot retaliate. |
Special units
Walking in Dreams
| Cost: 1500 gold |
Deadth Cloak | Regenerates 20 Health points of allied creature (doesn't work on Constructs and Undead). |