Prime Magic | Battles Heroes VII Guide
Last update: 25 April 2017
Name | Description | |
Dispel Magic | Immediately removes all buffs and debuffs from selected creature. At first level the spell costs 50 mana, at fourth level only 10 mana. | |
Instant Reinforcements | Immediately teleports selected creatures from the closest city with a Town Portal to the hero. Mana cost depends on the amount of creatures that you intend to teleport. It doesn't work between surface and underground. | |
Fortune | Increases Luck of all allied creatures on the marked 4x4 territory. Lasts for 3 turns. | |
Implosion | Immediately deals Prime Magic damage to selected creature. The damage is equal to a specific part of his total health. It also drags all creatures that are less than 3 fields away to the target. The damage depends mostly on hero's Magic and on spell level. | |
Instant Recall | Immediately teleports the hero and his army to the closest allied city with a Town Portal. Doesn't work between the surface and underground. | |
Summon Elemental | Immediately summons random Elementals to the battlefield. Further levels increase the number of summoned Elementals. | |
Teleport | Teleports selected allied creature to a free field in spell's range. Depending on spell level, the range might be 3, 5, 7 or 100. | |
Time Control | Increases the Initiative of selected allied creature and reduces the Initiative of selected enemy creature. Lasts 3 turns. Spell effectiveness depends on its level and range from 5 to 15. | |
Time Stasis | Selected creature cannot act and is treated as if it doesn't exist. Time Stasis spell can be dispelled. It lasts from the start of the next round. The higher the spell level, the less it costs (from 80 to 30 Mana points). |