Earth Magic | Battles Heroes VII Guide
Last update: 25 April 2017
Name | Description | |
Earthquake | Immediately deals Earth Magic damage to all creatures, walls and towers that are on the ground. Damage dealt to fortification is doubled. Damage depends on spell level and hero's Magic. | |
Entangle | Reduces the Movement of selected enemy creature and makes it impossible for them to use movement based abilities for 3 turns. Depending on level, Entangle movement reduction ranges from 2 to 6 points. | |
Poison Cloud | Generates a poison cloud on the selected 3x3 territory. The cloud becomes larger with each turn and lasts for 3 turns. The poison immediately deals Earth Magic damage to all creatures within its reach. It also deals damage at the beginning of the turn to all creatures that walk into the cloud. Damage dealt depends on hero's Magic and spell level. | |
Poison Spray | Deals Earth Magic damage to selected enemy creature at the beginning of his turn. Lasts for three turns. The damage depends on spell level and hero's Magic. | |
Regeneration | Heals selected allied creature at the beginning of his three turns. The number of restored health points depends on spell level and hero's Magic (multiplier x5). | |
Stone Skin | Increases Defense of selected allied creature for 3 turns. Spell strength depends on its level and on hero's Magic. | |
Stone Spikes | Immediately deals Earth Magic damage to all groups that are on selected, cross-shaped territory. Damage depends on spell level and on hero's Magic. | |
Sylanna's Bounty | Doubles the production of selected sawmill or ore mine in the same area of influence. Lasts few days. Depending on spell level, the effect lasts for from 2 to 5 days. |