Economy | Skills
Skills from the economy tree are unique and they are useful only in few specific situations. Most of all, use them only during long games, for example on very large maps or during campaign. The bonuses offered by these skills will be profitable only in long term. You shouldn't buy all the economy skills that are available.
On the first level you should buy the mandatory Novice Economy and Architect. Second level, in addition to the mandatory Expert Economy, should also consist of Town Planner which will allow you to quickly develop the cities you claim. In case of the third level you should take interest only in the main skill which is Master Economy. Except for the skills mentioned above, there is nothing else interesting in this tree and you should rather focus on other branches of the skill tree.
Novice
Name | Description | |
Novice Economy | +150 daily gold. | |
Merchant | The hero increases the exchange values, as if you had an additional marketplace. | |
Foreman | Governor: production in lumber mills and ores in the city's area of influence increased by one. | |
Architect | Governor: -10% building cost in the city. |
Expert
Name | Description | |
Expert Economy | +150 daily gold. | |
Town Planner | Governor: you can place two buildings a day in this town. | |
Alchemist | Additional 1 Dragonblood crystal, Dragonsteel, Shadowsteel or Starsilver (selected randomly) daily. |
Master
Name | Description | |
Master Economy | +150 daily gold. | |
Recruiter | Governor: Creatures' recruitment in this city costs 15% less gold. |
Grandmaster
Name | Description | |
Estates | All your cities deliver 15% more gold. |
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