The Fathomless Glare M5 | Dungeon
Heroes VII Guide
Last update: 11 May 2016
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Key points of Might & Magic: Heroes VII - M5 The Fathomless Glare
Red number - cities
Yellow number - important places
Units you can add to your army
Strong enemies
Treasures and chests with gold
Whirlpools / Passages between levels
Red number - cities 1 � Wanleth Your starting city.
2 � Altar of Sylanna It is guarded by Agathin - hero of Sylvan. It allows you to open the Seal of Sylanna (04).
3 � Altar of Shalassa Talk to Ajit - main quest "Organized Crime". Take key from the Altar.
4 � Seal of Sylanna You can open it using key from Altar of Sylanna (02).
5 � Army of Ancient Treants
6 � Seal of Shalassa You can open it using key from Altar of Shalassa (03).
7 � Wizards' Mines Defeat all three armies and plunder the mines - main quest "Organized Crime".
8 � Army of Haven Defeat Edric - main quest "Seed of War"
The map above shows the first mission of the Dungeon campaign. Your objective will be to defeat few armies of Sylvan and Haven. You start the adventure with one city and two heroes at your disposal. You don't need to rush, enemies aren't developing and you have plenty of time to improve the city and recruit new units. To efficiently complete this map you should first claim the whole underground and walk to the surface through the proper stairs.
Seeds of War - main quest This quest will start automatically after loading the first mission of Dungeon campaign. The number of objectives is impressive, but the truth is you will simply have to defeat three different enemies. To do that you will require an army of medium size. Start with exploring the underground, gathering resources and claiming buildings. Don't forget about upgrading your main city - Wanleth (M5,1) - as well.
Once you gather an army of at least 200-300 units, you can go at your first enemy - Sylvan Army (M5,2) . In order to avoid fighting a strong garrison, go there through the underground, using the passage number 5 . Meet Agathin there, the heroin who has an army of 100 Sprites , 75 Oak Dryads , 50 Master Hunters , 25 Druid Elders and 15 Blade Masters . Don't forget about taking the key to Altar of Sylanna .
In next order you should destroy three Armies of Ancient Treants (M5,5) . They all consist of 3 units per army. However, each is also protected by Seal of Sylanna (M5,4) which you can remove with the key from Altar of Sylanna (M5,2) .
The last objective in this mission is defeating the Haven hero - Edric (M5,8) . He has a rather strong army of 100 Legionnaires , 35 Silverbacks , 70 Marksman , 15 Guardians and 15 Chaplains .
Once you defeat all three armies (actually, 5 armies) the quest will end and you will receive the Assassin's Blade which adds +2 to Might .
Organized Crime - main quest Similarly to the previous quest, this one will be active since the start of the map. Your first objective will be to meet with the leader of the nearby Blackfang Guild.
Don't forget about taking the key from Altar of Shalassa after the conversation with Ajit.
The leader is named Ajit and you will find him at the eastern coast of the river (M5,3) . To get there it is best to use the underground passage number 6 . Talk with him and the first mission objective will be completed. Now you must plunder three mines of the wizards.
In first order take the key from Altar of Shalassa (M5,3) . This will allow you to open Seal of Shalassa (M5,6) . Now you can go to the Wizards' Mine (M5,7) , defeat all three armies and plunder the mines. As reward you will receive the Assassin's Mask .
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Dungeon
The Shadows of Men's Thoughts M6
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Sylvan
The Portals of Flickering Dreams M4