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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents
Might & Magic: Heroes VII - M5 The Fathomless Glare
Might & Magic: Heroes VII - M5 The Fathomless Glare
Wanleth
Your starting city.
Altar of Sylanna
It is guarded by Agathin - hero of Sylvan.
It allows you to open the Seal of Sylanna (04).
Altar of Shalassa
Talk to Ajit - main quest "Organized Crime".
Take key from the Altar.
Seal of Sylanna
You can open it using key from Altar of Sylanna (02).
Army of Ancient Treants
Seal of Shalassa
You can open it using key from Altar of Shalassa (03).
Wizards' Mines
Defeat all three armies and plunder the mines - main quest "Organized Crime".
Army of Haven
Defeat Edric - main quest "Seed of War"
Agathin
100 Sprites, 75 Oak Dryads, 50 Master Hunters, 25 Druid Elders, 15 Blade Masters.
Chest
Dwarven Shield;
+2 Defence.
Edric
100 Legionnaires, 35 Silverbacks, 70 Marksmen, 15 Guardians, 15 Chaplains.
Shantiri Ruins
480 Shantiri Golems, 10 Shantiri Titans.
As a reward you will get 2 artifacts, 2 spells and 15 000 gold.
36 Stalkers
Chest
Sacred Seeds;
1 Wood per day.
Seal of Sylanna
You can open it using key from Altar of Sylanna (02).
Army of Ancient Treants
Chest
Purse of Endless Gold;
250 Gold per day.
Seal of Sylanna
You can open it using key from Altar of Sylanna (02).
Army of Ancient Treants
Chest
Amulet of Health;
+1 Health for friendly creatures.
Seal of Shalassa
You can open it using key from Altar of Shalassa (03).
30 Stalkers
29 Troglodytes;
They will join you for 3837 gold.
20 Assassins
Chest
Cloak of Ylath;
All friendly creatures receive 30% less Air damage.
Chest
Shifting Boots;
+1 Movement to friendly creatures with Shrouded.
20 Troglodytes
Chest
Robe of Innervation;
+1 duration to positive spells on friendly creatures, Permits casting of the Fire spell Inner Fire once per combat.
Chest
Cape of Protection;
+2 Defence.
3 Minotaurs
Chest
Pirate Armour;
+4 Defence, +2 Health for friendly creatures.
Enlarge this map

The Fathomless Glare M5 | Dungeon Heroes VII Guide

Last update: 11 May 2016

Key points of Might & Magic: Heroes VII - M5 The Fathomless Glare

Red number - cities

Yellow number - important places

Units you can add to your army

Strong enemies

Treasures and chests with gold

Whirlpools / Passages between levels

Red number - cities

1Wanleth
Your starting city.

2Altar of Sylanna
It is guarded by Agathin - hero of Sylvan.
It allows you to open the Seal of Sylanna (04).

3Altar of Shalassa
Talk to Ajit - main quest "Organized Crime".
Take key from the Altar.

4Seal of Sylanna
You can open it using key from Altar of Sylanna (02).

5Army of Ancient Treants

6Seal of Shalassa
You can open it using key from Altar of Shalassa (03).

7Wizards' Mines
Defeat all three armies and plunder the mines - main quest "Organized Crime".

8Army of Haven
Defeat Edric - main quest "Seed of War"

The map above shows the first mission of the Dungeon campaign. Your objective will be to defeat few armies of Sylvan and Haven. You start the adventure with one city and two heroes at your disposal. You don't need to rush, enemies aren't developing and you have plenty of time to improve the city and recruit new units. To efficiently complete this map you should first claim the whole underground and walk to the surface through the proper stairs.

Seeds of War - main quest

This quest will start automatically after loading the first mission of Dungeon campaign. The number of objectives is impressive, but the truth is you will simply have to defeat three different enemies. To do that you will require an army of medium size. Start with exploring the underground, gathering resources and claiming buildings. Don't forget about upgrading your main city - Wanleth (M5,1) - as well.

Once you gather an army of at least 200-300 units, you can go at your first enemy - Sylvan Army (M5,2). In order to avoid fighting a strong garrison, go there through the underground, using the passage number 5. Meet Agathin there, the heroin who has an army of 100 Sprites, 75 Oak Dryads, 50 Master Hunters, 25 Druid Elders and 15 Blade Masters. Don't forget about taking the key to Altar of Sylanna.

In next order you should destroy three Armies of Ancient Treants (M5,5). They all consist of 3 units per army. However, each is also protected by Seal of Sylanna (M5,4) which you can remove with the key from Altar of Sylanna (M5,2).

The last objective in this mission is defeating the Haven hero - Edric (M5,8). He has a rather strong army of 100 Legionnaires, 35 Silverbacks, 70 Marksman, 15 Guardians and 15 Chaplains.

Once you defeat all three armies (actually, 5 armies) the quest will end and you will receive the Assassin's Blade which adds +2 to Might.

Organized Crime - main quest

Similarly to the previous quest, this one will be active since the start of the map. Your first objective will be to meet with the leader of the nearby Blackfang Guild.

Dont forget about taking the key from Altar of Shalassa after the conversation with Ajit. - The Fathomless Glare M5 | Dungeon - Dungeon - Might & Magic: Heroes VII Game Guide & Walkthrough
Don't forget about taking the key from Altar of Shalassa after the conversation with Ajit.

The leader is named Ajit and you will find him at the eastern coast of the river (M5,3). To get there it is best to use the underground passage number 6. Talk with him and the first mission objective will be completed. Now you must plunder three mines of the wizards.

In first order take the key from Altar of Shalassa (M5,3). This will allow you to open Seal of Shalassa (M5,6). Now you can go to the Wizards' Mine (M5,7), defeat all three armies and plunder the mines. As reward you will receive the Assassin's Mask.

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