The Sword Coast | Trainers Risen 2 Guide
Last update: 11 May 2016
Ranapiri [#1] - the old hunter will share his knowledge only if you complete the Free Tahana quest for him. It will also allow for trading. Type: Hunter, teaches: Throwing Weapons I, Throwing Weapons II, Throwing Weapons III.
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Kapua [#2] - the witch of the Natives' village guards the secrets of voodoo magic. To persuade her to teach it to you, you need to side with the Natives (see: Chani's Plan). Type: Voodoo mage, teaches: Create Doll, Create Sceptre, Create Talisman, Powerful Curse, Black Magic I, Black Magic II.
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Nakutu [#3] - the bit hot-headed warrior from the Natives' village can teach you toughness. Any possible squabbles you may have with him won't affect the quality of the teaching or its price. Type: Fighter, teaches: Kick, Bladeproof I, Bladeproof II.
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Jim [#4] - the little dodger drinking beer in the Natives' village can teach you a few thieving tricks. Watch your pockets! Type: Thief, teaches: Sneaking, Pickpocketing, Lockpicking, Thievery I, Thievery II, Thievery III.
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Sophia [#5] - the bartender from Puerto Isabella is not only a nice lady, but also a skilled teacher. She offers the same kind of training as any other innkeeper in the game. Type: Bartender, teaches: Liquid Courage, Intimidate I, Intimidate II, Intimidate III, Bulletproof I, Bulletproof II
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Cooper [#6] - the blacksmith who can be found in front of the Inquisition's garrison in Puerto Isabella. As any other artisan, he can teach you his trade. Type: Blacksmith, teaches: Forging | |
Webster [#7] - the gunsmith with a workshop in Puerto Isabella, opposite the Inquisition's barracks. He'll share his knowledge for a proper price. Type: Pistol maker, teaches: Gunsmith, Critical Hits, Left-handed, Pistols I, Pistols II, Nuff Said!
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Alcazar [#8] - the surly officer from the Inquisition's barracks will agree to train you only if you side with his organization. Don't count on him otherwise. Type: Master of the blade, teaches: Parry, Powerful Attack, Riposte, Powerful Riposte, Piercing Weapons I, Piercing Weapons II
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