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Risen 2: Dark Waters Game Guide by gamepressure.com

Risen 2: Dark Waters Game Guide

Table of Contents

Maracai Bay | Caldera II - Quests Risen 2 Guide

Last update: 11 May 2016

Caldera - Maracai Bay - Caldera II - Quests - Risen 2: Dark Waters - Game Guide and Walkthrough
Caldera
Maracai Bay - Maracai Bay - Caldera II - Quests - Risen 2: Dark Waters - Game Guide and Walkthrough
Maracai Bay

This quest is part of: The Greedy Captain

You will receive this quest the moment you complete Following Garcia's Trail, as soon as you read the High Council Rulings scroll in the library of the cathedral [#1]. You'll learn that the wanted pirate took refuge in the Maracai Bay. Board your ship and head for the scenic land.

When you arrive, a man named Valdez [#2] will stop you - he's the administrator of this area. No matter which dialogue option you choose, he'll give you new quests: The Expedition and The Hidden Valley. Complete them both.

Time to go to the land of the savages! - Maracai Bay - Caldera II - Quests - Risen 2: Dark Waters - Game Guide and Walkthrough
Time to go to the land of the savages!

The first mission is simple enough - go to the Maracai village and talk to Corrientes. To reach it, circle around the temple from the west, and then use the path going south. If you took a companion with you (whichever), he or she will notice tracks on the ground - that's how you'll know which way to go. There will be plenty of Firebirds in your way - the first batch will attack you right at the temple [#3], and they will accompany you practically for the rest of your way. After you cross under a rope bridge (it's the only right way!) and go south, you'll have to fight Claw Monkeys which have claimed this area as their hunting ground. If you take a few steps towards the hill, you'll come across an old camp [#4]. You can sleep and regenerate your health here - you'll need it if you want to venture forth into the jungle.

Do all Inquisition leaders have to be so fat? - Maracai Bay - Caldera II - Quests - Risen 2: Dark Waters - Game Guide and Walkthrough
Do all Inquisition leaders have to be so fat?

When you're ready to go, turn east and pass an old temple [#5] (there is The Graves of the Ancestors quest inside). Turn right at the crossroads and head towards a lake [#6] (you can find Hanu there, who will give you The Beast in the Lake quest). Climb up the path where the Natives' camp is [#7]. There, talk to Corrientes, who can be found in the hut on the right. This is when The Expedition quest ends.

Suicide mission in progress. - Maracai Bay - Caldera II - Quests - Risen 2: Dark Waters - Game Guide and Walkthrough
Suicide mission in progress.

Completing the second quest is much more time consuming. There are two ways of doing it - and the choice has an influence over subsequent events. The first option is saving Angus [#8] (see: The Deserter) - if you take him back to Valdez and talk to the Inquisitor, you'll learn the true identity of Corrientes [#7] (see: Garcia's Masquerade Uncovered). When you next see him, the Nameless Hero will automatically draw his weapon and attack the impostor. Choosing this option is quite unfortunate because it means fighting with every one of Garcia's servants all at once - including the Natives which you'll have to stun (you'll kill the pirates, therefore cancelling their quests!). Since the battle is extremely difficult, don't forget to bring your companions along, and what's more, flee the village - you have zero chances while you're within its borders! Only when you get back you can try to lure your enemies, one by one, outside and take care of them there. Once you've dealt with them, kill Corrientes and take his Blood of the Ancestors - it will allow you to pass through the wall of fire (see: The Barrier of Flames). You don't have to do it, though - the Maracai Bay quest, together with The Greedy Captain, will end as soon as you kill Corrientes and claim his Thief's Bone Hand (one of the Titan artifacts).

Your companions won't help you against Garcia. - Maracai Bay - Caldera II - Quests - Risen 2: Dark Waters - Game Guide and Walkthrough
Your companions won't help you against Garcia.

The second option involves talking to the shaman Osamu [#9]. When you report to him after completing the Secret Entrance Found quest and talking to Corrientes, the pirate's deception will come into light (see: Garcia's Masquerade Uncovered). The Native will give you the Blood of the Ancestors, which will allow for a pursuit. Your destination is a wall of fire [#10] in the cave south-east of the village. You'll have to fight with two of the pirate's men - Egas and Palomo. After you kill them, go through the magical barrier (sadly, you can't take your companions with you). There is a Ghoul to defeat on the other side, and a little further after him - a Grave Spider. In the location with the latter, turn 180 degrees, climb the upper level and approach the wall with the door forged in it. There is a button at the top which will open it. This passage will allow you to go back to the companions you had to leave in front of the the flame barrier, and continue on with them.

Mara doesn't like traitors. - Maracai Bay - Caldera II - Quests - Risen 2: Dark Waters - Game Guide and Walkthrough
Mara doesn't like traitors.

Leave the cave by taking the corridor on the right of the Grave Spider. When you see the sunlight [#10], the present quest will be completed. Now you need to find Corrientes, hiding inside the fire temple [#11]. Watch out for Termites and Firebirds in the area when you try to enter it, but most of all - for the lethal trap set by the stairs [#12]. You'll meet the impostor inside the holy building. After a short movie, you'll have to fight not only him, but also a large group of Sand Devils. If you have a companion with you, he'll help you eliminate the pests, but the main foe is all on you. After you kill him, take his Thief's Bone Hand and the quest will be completed (together with The Greedy Captain).

Rewards:

  • 1000 Glory points for completing the quest;
  • Thief's Bone Hand;
  • 100 Glory points for killing Egas;
  • 100 Glory points for killing Palomo;
  • 100 Glory points for killing Scarpetta;
  • 125 Glory points for killing Corrientes;
  • 200 Glory points for each Grave Spider killed;
  • 100 Glory points for killing the Ghoul;
  • 100 Glory points for each Firebird killed.
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