Crew members | Crew Members Risen 2 Guide
Last update: 11 May 2016
Patty
You meet Patty at the very beginning of the game, still on Caldera. It's thanks to her that you'll be able to find Captain Steelbeard and embark on a great journey. She's quite temperamental and foul-mouthed, but at the same time pretty likeable. Sadly, you can't romance her.
She uses a pistol and a sabre, making her a huge help in the first stages of the game, and further on. It's worth having her at your side - not only for the power boost, but for funny dialogues as well.
Chani
The witch from the Shaganumbi tribe will only join you if you side with the Natives (see: Chani, Daughter of the Chieftain). Though she's very strict and harsh, she's a worthy addition to your crew - specifically due to her unusual skills. As a person sensitive to voodoo magic vibrations, Chani can heal her companions during a fight, a she's quite a formidable warrior herself. Usually, she uses a special sceptre and doesn't get away from a fight - even if it's a suicide. All this makes her - if not the best conversational partner - a valuable companion to the Nameless Hero's battles and adventures.
Venturo
You'll meet the red-haired protector on the Sword Coast - he'll join you if you ally yourself with the Inquisition (see: Support from the Inquisition). Despite being quite a simple man (a farmer by origin), he can surprise you with a witty comment and an accurate riposte. His sharp tongue is probably the reason why he never got promoted in spite of having many talents. And those are really something to boast about - he's one of the best shooters in the whole army. He keeps his distance in a fight, but hits almost every time and the damage he deals is truly impressive. He's worth having and worth leveling - not only for his skills, but also for an interesting personality.
Hawkins
You'll meet the cook from Crow's crew on the Sword Coast - when you free him, he'll happily join you (see: The Fourth Crew Member). A born pirate, he's coarse and straightforward, but he's a good chap. He can take care of himself in a fight, particularly due to his appearance (he can withstand a lot of blows). He keeps telling unrefined jokes, which makes him a interesting travel companion. Don't keep him in the kitchen - it's much funnier to bring him along. If he stays there, though, he'll still be useful - increasing the power of all crew members.
Jaffar
The likeable gnome had lived on the Isle of Thieves, waiting for a grand adventure. Meeting the Nameless Hero was a great opportunity - the resourceful thief decided to use his chance. Since then, he's been accompanying the Nameless Hero, his "mataa" - master. His goal is to find auri culci - an item so precious and legendary that it will allow him to become a true, grown up gnome. Since he's very smart, he'll surely achieve it - there's no doubt about it. His physical fitness may be a bit more worrisome - Jaffar will never be a good fighter. He's much more useful as a scout - collecting everything that gets in his sight (including equipment belonging to the rest of the crew). Of course, there are boundaries - if the master say so, the gnome will give back everything he had "borrowed".
Bones
The possessed doctor can be found only in the Natives' village in the Maracai Bay. Apparently it's not a problem for him that he's white - he still paints himself in Native tattoos and speaks in a complex, highly mythologized language. Being a person touched in the head, he's quite problematic, but his medical skills are not to be underestimated (he can share them with the Nameless Hero). He's soul has been locked in the world of the dead - if you journey to the Isle of the Dead and free it, that will surely help the mad man (see: The Split Soul). Nevertheless, even without his spirit Bones is a good aid - also during a direct combat.