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Risen 2: Dark Waters Game Guide by gamepressure.com

Risen 2: Dark Waters Game Guide

Table of Contents

Freeing Largo | Tacarigua - Quests Risen 2 Guide

Last update: 11 May 2016

Quest giver: Largo [#1] - Freeing Largo - Tacarigua - Quests - Risen 2: Dark Waters - Game Guide and Walkthrough

Quest giver: Largo [#1]

Largo is a prisoner currently held in a tower [#1] in the north part of Puerto Sacarico. Captured by the Inquisitors, he'd like to be freed, which he'll tell you if you ask the right questions.

This conversation will be available only once, so be careful which answers you choose. After Largo tells you about his lost clothes (see: The Clothes of a Pirate), you'll be asked what you want to do next. If you admit to wanting to join the pirates, the prisoner will tell you how to get a lock pick and then ask whether you'd like to help him get free. By agreeing, you active the quest. If at any point during the conversation you either refuse or suggest that Largo should keep to his own business, the subject of the escape won't be touched upon at all, and you will lose the chance to complete this mission. A conversation that once went wrong cannot be repeated!

Stone is a hard player. You'll have to wheel and deal to convince him to give you the lock pick for free. - Freeing Largo - Tacarigua - Quests - Risen 2: Dark Waters - Game Guide and Walkthrough
Stone is a hard player. You'll have to wheel and deal to convince him to give you the lock pick for free.

The key to freeing the thief is acquiring a Lock pick. According to Largo, the tool is in the possession of Stone, a blacksmith from the pirates' settlement. Both men know each other very well, and what is more, the blacksmith owes the convict a debt of gratitude. It doesn't mean, though, that everything will go smoothly. It won't.

Head to the camp and find the blacksmith's workshop [#2] - it won't be difficult with the settlement having five houses in total. Tell the blacksmith about the troubles of his colleague and say you'll free him if you receive a lock pick. Stone will demand proof that you're telling the truth, quite rightly. The only thing that can convince him is the Black pearl or the Pirate's bandana - two items that once belonged to Largo, but were taken from him after he went to prison. More information on how to obtain those items are in The Clothes of a Pirate quest description.

Note! There is another way of obtaining the lock pick, but it requires spending a substantial amount of cash. On Captain Steelbeard's boat, right next to the steering wheel [#3], you can find a man named MacLaine. He'll tell you that there is a chest below the deck that no one can open (see: A Difficult Chest), and the lock pick necessary to do it is in Stone's possession. If you agree to the challenge and learn from MacLaine that the blacksmith has the tool, you can go to him and ask for it. He'll agree to sell it for 500 Gold.

With the pearl or the bandana in hand, go to Stone and show him the proof. The blacksmith will give you the lock pick, but will demand 500 Gold for it. Mention that Largo expects him to pay his debt, and you can have the tool for free. Return to Puerto Sacarico.

Fighting Carter is inevitable. Largo will be watching you. - Freeing Largo - Tacarigua - Quests - Risen 2: Dark Waters - Game Guide and Walkthrough
Fighting Carter is inevitable. Largo will be watching you.

The quest will be completed after you talk to Largo and tell him you have the lock pick. The pirate will take it and open the door by himself. Seeing what's happening, Carter [#1] will step into action. Defeat the soldier and everything will go back to normal. The guard won't hold it against you, apparently believing that you had no part in the prisoner's escape.

You can find Largo a few meters to the east. Talk to him again to obtain the lock pick which will serve you well until the end of your adventure. When the conversation is over, the man will go to the pirates' settlement, where a corner in Booze's tavern [#4] is waiting for him. If you feel like it, you can escort him to the camp, which means activating another quest - Follow Largo.

Note! Freeing the prisoner earns you a great opinion in Captain Steelbeard's [#5] eyes, bringing you closer to completing the Become a Pirate quest. Once Largo is free again, visit Patty's father and tell him about your accomplishment.

Rewards:

  • 100 Glory points for completing the quest;
  • Lock pick for informing Largo about the completion of the quest;
  • 50 Glory points for defeating Carter.
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