Baldurs Gate 3: Race Tiefling Guide Baldurs Gate 3 guide, walkthrough
The character of the Tiefling has increased resistance to fire. Our BG3 guide will acquaint you with all the features of this race and help you choose the best class.
Last update: 05 October 2023
Tieflings are a humanoid race whose past dates back to the Nine Hells. Their unusual appearance and connections with devils mean that representatives of this people often face distrust or even hostility from other inhabitants of Faerûn. Despite this stigmatization, Tieflings still remain creatures with many talents, which will certainly prove to be a worthy companion during a journey through the dangerous Sword Coast.
Basic stats and race abilities
After leaving early access, BG3 abandoned the mechanic of adding bonuses to stats depending on race. From now on, every player can choose a +1 and +2 bonus to any stat, regardless of race. This means that choosing a race will mainly influence the appearance of your character and the presence of appropriate race abilities.
Base race speed: The distance you can travel each turn is 9 meters.
Darkvision: up to 12 meters.
Hellish Resistance
The infernal origins of Tieflings make members of this race resistant to fire. All damage based on this element is reduced by half.
Considering that many offensive spells in BG3 are based on fire, this property will prove useful during many battles.
Subraces
Asmodeus Tiefling
A group associated with the lowest of the circles of Hell. A subrace primarily associated with pyromancer skills and characterized by red body color.
These Tiefling at level 1 know the Produce Flame cantrip, which allows for illumination of darkness and dealing 1d8 fire damage. Spell is available once per long rest.
At level 3, members of this subrace gain the Hellish Rebuke spell. When attacked Tiefling may use Rebuke to inflict 2d10 fire damage on the attacker. If the target passes a Dexterity saving throw, it will only take half of the damage.
Level 5 is the next spell - Darkness. It envelops the selected area in a dark cloud and blinds creatures within its radius.
Mephistopheles Tiefling
Creatures endowed with a natural talent for magic.
1 level enables them to use Mage Hand cantrip, which enables them to manipulate objects from a distance.
At level 3 they will learn Burning Hands. This 2nd level spell deals 3d6 fire damage on direct contact. If the target passes a Dexterity saving throw, it will only take half of the damage.
At level 5, Mephistopheles Tiefling gains access to the Flame Blade spell. The magical weapon deals 3d6 fire damage, and emits bright light. A weapon can be sheathed or readied, but it must remain in the owner's hands. Lasts for 10 turns.
Zariel Tiefling
These rust-skinned tieflings have a knack for combat.
From level 1 they are familiar with the Thaumaturgy cantrip, which helps them in Intimidation and Performance checks.
Searing Smite is a spell that Tiefling Zariel learns at level 3. The blessed weapon deals an additional 1d6 fire damage. The target is on fire for the next 10 turns taking 1d6 fire damage until they make a Constitution saving throw.
Branding Strike, which the Tiefling learns at level 5, works in a similar way. In addition to the extra 2d6 light damage, the enemy is marked with a magical glow that prevents them from turning invisible.
The stat that Tieflings use to cast race spells is Charisma.
Best class for a Tiefling
The wide spectrum of abilities of the Tieflings enables the race to fit into many diverse roles in the party.
The numerous spells that representatives of this race naturally learn will surely diversify the arsenal of a powerful spellcaster. Spellcasting classes with power based on Charisma (Bard, Sorcerer, Warlock, Paladin) will be particularly useful.
The combat skills of Zariel Tieflings will also make them fantastic Fighters. Particularly interesting for this subrace may be a class combining the features of a durable warrior and spellcaster i.e. Paladin.