Baldurs Gate 3: Stealth - rules of detection Baldurs Gate 3 guide, walkthrough
Stealth can come in handy during exploration and combat in BG3. This guide also covers topics such as hiding in the shadows, seeing in the dark, and enemy's field of vision.
Last update: 01 August 2023
This page of the Baldurs Gate 3 guide describes the stealth mechanics. You will learn the rules of being detected by the opponents.
How to sneak?
To enter stealth mode, you must select a character and select the "hide" option in the action bar. At this point, the character begins to move silently and does not provoke a fight.
Each opponent has a defined field of view, which is marked as a red area. If you find yourself in it, depending on what light you are in, the situation will be as follows:
- clear terrain - the character will always be visible and the fight will be initiated;
- limited visibility - a character can hide but must successfully complete a skillcheck;
- limited visibility the opponent sees in the dark - the character is always visible and there is no way to avoid fighting;
- no visibility - the character is always invisible;
- no visibility, the opponent sees in the dark - the character can hide, but must successfully complete a skillcheck;
The sun icon informs you about the amount of light cast on your character - the more it is filled, the more visible sneaking hero is.
Seeing in the Dark is a trait possessed by elves, tieflings and half-elves. With it, members of this class can see in the dark, which improves their chances of spotting an opponent sneaking in.
What can I use sneaking for?
Sneaking plays an important role in the game and you can use it in three ways. The first is to avoid a fight. If you feel your opponent is too strong for you and the fight is not preceded with a skillcheck, then you can try to sneak past.
You can also use stealth to gain an advantage over your opponents. It gives you a chance to surprise your opponent. All you have to do is sneak up on the target and launch an attack. Such a blow counts toward the maximum number of actions limit, so you can get a second move after the government. A second option is to lead the attacking characters from a distance to some elevated terrain - a mountain or a roof - to increase the chances of hitting the opponent.
Sneaking can also be used in combat. If a character has few health points, you can take a chance and spend a bonus point on hiding. Then, at the end of the turn, a skillcheck will be initiated. If you succeed, opponents will focus their attention on the other members of your team.