Baldurs Gate 3: Ranger guide - spells Baldurs Gate 3 guide, walkthrough
Last update: 09 October 2020
From this chapter of the Baldurs Gate 3 guide, you will learn what spells are available to Ranger - one of the character classes available in the game.
Upon reaching level 2, your hero will gain access to Spell Casting skill that will allow him to use Level 1 spells. At this level, you will only be able to choose two spells that will be used in adventures ahead. On level 3, there will be three spell slots, and then every two consecutive levels the hero will be given access to another slot. Assuming that the maximum level of the character that can be reached in Baldurs Gate 3 is level 10, once this threshold is reached, you will have 6 places for spells.
Once you have selected the spells, you will not be able to change them until you have advanced to the next level of experience, and the spent spells only renew after a longer rest. Therefore, choosing the right spells for the Ranger will not be easy and it is worth to think before choosing them.
Spells - Level 1
Because in Early Access to Baldurs Gate 3 you can only reach level 4, you will be able to learn a maximum of 3 first level spells.
Animal Friendship Effect: you can charm a Beast and convince it that you don't want to hurt it. Range: 18 meters. Condition: the beast cannot have an intelligence of 4 or higher. The spell stops when you or one of your companions attacks the enchanted beast. | |
Cure Wounds Effect: the affected creature recovers 1d8+2 health points. Range: 1.5 meters. Additional information: the spell does not work on undead and constructs. | |
Ensnaring Strike Effect: the hero's attack summons thorny vines, which inflicts 1d6+3 Piercing damage and can immobilize the target. Range: 18 meters. Concentration: Required Additional information: injuries are inflicted at the beginning of each round. The creature or an ally of the trapped target can use their action to try to tear the vines apart. | |
Fog Cloud Effect: you create a cloud of thick fog. The beings residing in the area of operation of this spell are Heavily Obscured and Blinded. Range: 18 meters. Concentration: required | |
Hail of Thorns Effect: you fire a volley of thorns that inflict 1d6+3 Piercing damage and explode, inflicting 1D10 Piercing damage on the main target and the creatures around it. Range: 18 meters, 2 meters of explosion range. Additional information: after a successful Save Throw, targets receive only half of the damage from the blast. | |
Hunter's Mark Effect: mark a creature with the Hunter's Mark to inflict an additional 1d6 Piercing damage every time you hit it with an attack. Range: 18 meters. Concentration: required Additional information: if the marked target dies before the spell is over, you can use an additional action to mark another being. | |
Jump Effect: touch a creature to triple its jumping range. Range: 1.5 meters. | |
Longstrider Effect: touch a creature to increase its speed by 10 feet. Range: 1.5 meters. | |
Speak with Animals Effect: you gain the ability to understand and communicate verbally with animals. Concentration: Required |