Baldurs Gate 3: How to get in Goblins Camp? Baldurs Gate 3 guide, walkthrough
The Goblin Camp is one of the main locations in act 1 of BG3. You can get to it in several ways. We have described all possible routes to the goblin camp below.
Last update: 11 August 2023
You will get to the Goblin Camp in BG3 while completing a main quest about saving the druid Halisn. From this page of the guide, you will learn how to get to the camp and which entrance is best to use. It also provides the location of the secret passage, which will help you sneak into the Goblin Camp.
- Where is the Goblin Camp?
- Main Entrance: persuading the goblins
- Main entrance: fighting with goblins
- How to get in the Goblin Camp?
Where is the Goblin Camp?
The Goblin Camp is a large location at the western border of the land from Act 1. You will find many opponents and a merchant there, so it's best to wait to start the fight with the goblins.
Main Entrance: persuading the goblins
Related map marker: Sazza @ Act 1
Related map marker: Guardians of the Goblin camp @ Act 1
The most obvious option of getting into the Goblin Camp is to meet the goblins who guard the entrance in the southern part of the area.
There are several ways you can convince the goblins to let you in:
- Using illithid power - the easiest way, because you can't fail the skillcheck. If you "used up" this power, you can return to the camp first and rest.
- Passing one of the skillchecks. These can include Fighter, intimidation, Nature, or Deception tests. It is best to save your game early, as it may require you to roll a fairly high value (e.g. 10 or 15 points).
You may also be forced by the guard at the entrance to humiliate yourself and smear yourself with feces. You have to agree and do it. Otherwise, there is a risk of provoking the goblins into battle.
There is also a comprehensive alternative way of entering the camp peacefully. During your stay in Druid Grove, you can find an improvised jail where 'goblin Sazza is being held. On your first visit there, you have to save her. To do so, you must stand in front of the cage in the shooting line and pass a Persuasion or Intimidation skillcheck to stop her execution. Save the game because failing the check can lead to a fight with characters from jail.
After you are alone with Sazza in jail, you can talk to her and discuss your desire to meet the goblin healer. Free her using Thieves' Tools.
You don't have to go through the entire Grove - there is an exit at the back of the cage to escape from this location discreetly.
If you have saved Sazza, she can vouch for the main character, allowing you to enter the Goblin Camp.
Main entrance: fighting with goblins
Goblins will attack you, if:
- you will choose the wrong dialogue options,
- you will not pass one of the skill checks,
- you will start the fight yourself. We advise you to prepare for this, because the goblins standing above will attack you. It's better to sneak up on enemies with a well-positioned team.
How to get in the Goblin Camp?
Related map marker: Places for climbing and descent (Goblin Camp) @ Act 1
In BG3 there are 2 secret passages to the Goblin Camp. Thanks to them, you will bypass the main gate and skip the fight with the guards.
The first secret entrance is located southeast of the main gate leading to the camp. You have to get there from the forest side. When you reach the slope of the cliff, jump down by the log - but be careful not to let the jump from height kill your character.
Go along the path through the cave to bypass the main gate. Be careful of traps and spider webs along the way. Jump over the hole in the ground and head towards the camp. Not far from the entrance, you'll encounter 3 low-level goblins, which you'll easily defeat if you attack them by surprise.
The second secret entrance to the camp is near the bridge. Instead of going to the main gate, turn right and go over the rocks towards the camp.
Beware of the goblin standing on top of the cliff, and find the vines you will use to descend to the lower level. Jump over to the next rock and go to the camp.