Baldur's Gate 3: Gauntlet of Shar in BG3 - walkthrough Baldurs Gate 3 guide, walkthrough
Looking for the Ketheric Thorm relic in the mausoleum in BG3? Our guide explains how to solve the puzzles and pass all the trials in Gauntlet of Shar - Umbral Gems, Yurgir, Nightsong.
Last update: 04 September 2023
In act 2 of BG3 you will find the Grand Mauzoleum, which will lead you to the Gauntlet of Shar. In this guide, we explain how to find the Ketheric Thorm's Relic and how to pass the trials in the Ancient Shar Temple to find the 4 Umbral Gems. We explain how to deal with Yurgir and Balthazar and how to find the Nightsong and the Spear of Night.
- How to obtain the Ketheric Thorm's Relic and solve the puzzles in the mauzoleum?
- How to deal with Yurgir and get 1st Umbral Gem?
- The Soft Step Trial - 2nd Umbral Gem
- The Self Same Trial - 3rd Umbral Gem
- The Faith Leap Trial - 4th Umbral Gem
- Spear of Night
- Balthazar
- Ketheric Thorm's Relic - Nightsong
How to obtain the Ketheric Thorm's Relic and solve the puzzles in the mauzoleum?
Upon arriving at the cultists' headquarters in the Moonrise Towers in act 2, head to the Thorm Mauzoleum - before you enter it you will meet Raphael, who will tell you not to release the creature inside under any circumstances. Finish the conversation with him and go inside.
It's no secret that the Thorm's Mausoleum is associated with Shar, Shadowheart's goddess - if you want to get the most out of this thread, you should have her in your party.
Read Thorm's diaries found in the rooms, then proceed forward. A small puzzle awaits you - you need to press the buttons in the correct order. Split your characters and click 'Moonrise Towers', 'Grief' and finally 'General' - the gates to the further part of the location will open. Use the elevator.
Keep going straight ahead until you reach a huge hall with a statue of Shar in the middle.
Your task here is to lower four censers using the lever. There are four levers in the four corners of the room. Activate them and then extinguish all the burning censers in the room.
This will reveal a path to the crystal in the middle - activate it and go through the gate forward to the next room, where you can interact with the skeletons.
Choose the dialogue option in which you say that you were sent by Z'rell, and then prepare to fight with the guards of the ruins. Skeletons will be your allies - focus attacks on the black spheres that summon additional enemies, and deal with the rest afterwards.
Once the battle is over, approach the mechanism located at the front of the room and interact with it. Shadowheart should have extra dialogue options here.
To proceed further, you need to complete Shar's trials and collect the 4 Umbral Gems found in the location.
How to deal with Yurgir and get 1st Umbral Gem?
Head right from the central location - you will see a beast that resembles a black panther.
You can follow it or try to go around - you will quickly see that you can interact with the characters encountered here.
Yurgir is the opponent mentioned by Raphael. If you followed the panther, you will be able to interact with it and learn more about the history of this place. If you've decided to go around it, you'll see the ambush ahead of time and be able to start the fight on your terms.
Talking to him will reveal that he has a contract with Raphael. After a successful Insight roll, you will be able to choose one of the two new options - you can manipulate him to kill his soldiers, the panther, and finally himself, or you can search the location for information.
The first option is much faster and allows you to obtain the Gem right away. The second requires going to another part of the temple. If you want to free the demon from the contract, then continue searching for the gems until you find all three and then stand in front of the elevator.
Once you have obtained 3 gems, go down twice from the place of the final trial. Look for the pentagram on the ground and light a candle next to it. A rat will appear - interact with it. You can agree to its plan, but then you will have to manipulate the demon or fight him. The preferred option is to fight the rat and its duplicates.
The best way to win the fight is to have a Cleric with the Spirit Guardians spell in your party - rats will automatically run towards you, stepping into the spell and dying on the spot.
After the battle, a cut-scene will start with the only surviving priest of Shar.
Fighting him is inevitable, and defeating him will finally break the demon's contract. Return to Yurgir - you will see a cut-scene in which Raphael appears. After it's finished, you will be able to grab a gem.
The Soft Step Trial - 2nd Umbral Gem
The first trial is located by the main corridor. Open the first door and click on the Shar's monument to make an offering. The goal in this trial is to slip unnoticed past the guards to the end of the room.
However, before you do that, you have to find the key in the central part, which opens the gate at the end.
After finishing the trial, take the gem and proceed to the next door located nearby.
The Self Same Trial - 3rd Umbral Gem
The next trial requires cunning, as you will be facing your reflections. They possess the same items and abilities as you, but they also have a few additional skills that you do not have. You can't send your allies back to the camp, so you're forced to fight as a four-people party. Start sneaking, save the game and enter the room. Upon entering the first steps, make a Perception skill check - if no one succeeds, load the game. Otherwise, you will be caught off guard - this can quickly lead to a wipe, depending on the strength of your party.
If you have passed the test, proceed sideways avoiding the enemy's field of vision.
If you have a Rogue in your party, target someone who can be eliminated immediately with a Sneak Attack. Also remember to finish off clones with their originals. In other words, Gale must deal the final blow to Gale's clone - otherwise, he will receive a curse. Clones can disappear into the shadows - use the Light spell to reveal them - just like with shadows and specters on the surface. After the fight is over, pick up the very rare ring and gem, and use the teleportation device to return to the beginning of the room. Next, head down the stairs.
The Faith Leap Trial - 4th Umbral Gem
Choose the door directly opposite and prepare for the trial, which, despite appearances, is trivial. You will have to walk down an invisible path and basically there are two options for completing this task.
The first option is to memorize the layout of the path that is right before the Shar's monument.
The second option is to use the Fly spell, thanks to which you won't even have to take this path.
Additionally, if you set up the camera in the right way, you will see the subtly outlined plates. Just remember to jump on the last platform at the end of the path, instead of walking, as your character may take the wrong path and die.
Upon reaching the end, take the gem and return to the corridor.
Spear of Night
Go to the library. To get there, you have to go down the stairs next to the huge statue. The library is next to The Faith Leap Trial. Go through the barrier on the door and eliminate the sphere in the center, which casts an aura of silence. After that, defeat the remaining enemies. Remember that using the Daylight, Dancing Lights, or Light spells causes your enemies to lose resistance to most damage types.
After the fight is over, disarm the traps and search all the book shelves. Find the book "Teachings of Loss: The Nightsinger". At the stairs, you will find a button - press it to open the gate to the next room. Put the book you found on the shelf and go to the last room. As Shadowheart, pick up the Spear of Night and search the room.
Balthazar
Teleport yourselves to the Waypoint Gauntlet of Shar and go west. The path will lead you to the undead skeletons. You have to fight them. This battle works in the same way - black orbs summon opponents, and they themselves have resistance to damage when they are in the dark. Defeat them and talk to Balthazar. You can cooperate with him to break into the complex or kill him here. Fighting him will be a challenge, however with a good party, you should be able to handle him - defeating Balthazar at this stage may make future sequences easier for you.
Ketheric Thorm's Relic - Nightsong
Once you acquire all 4 gems, return to the Gauntlet of Shar Waypoint, and then head to the main altar. Place one of the gems, step onto the platform and head down. Finally, interact with the next altar and place the remaining three gems. Go through the gate, and then to the blue water.
Note! This is the point at which events in the world are moving forward. If you haven't done the side quests on the surface, it's worth going back and doing them now.
You are in the domain of the goddess Shar - you must make your way to the end of the location, jumping on islands floating in the air.
At the end of the location you will find Nightsong - an Aasimar who was imprisoned by Balthazar and is the source of Ketheric's immortality. If you've worked with Balthazar, you will now have a conversation with him and possibly a fight. However, if you have killed him, you will immediately finish the quest with Nightsong.
If you have Shadowheart in the party, you will have to make a very important decision, which may determine the life of Shadowheart and Nightsong. You can personally take care of Nightsong's fate, let Shadowheart make the decision herself, or persuade her to kill or spare her.
If you have a strong enough relationship with Shadowheart and have not encouraged her to follow the path of Shar, she will reject the spear and release Nightsong - an ally in the fight against Thorm. Otherwise, she will follow the path of Shar.