Baldurs Gate 3: Camp guide Baldurs Gate 3 guide, walkthrough
The party camp is an important place in Baldurs Gate 3. This guide page explains how to set up a camp in BG3, how to take long rest, the main interactions and scenes in the camp, and what unique characters can appear (Hooded Skeleton, Hound, Eviscerator, Volo).
Last update: 27 July 2023
A significant location in BG3 is the party camp. On this page of the guide, we explain, among other things, how to return to the camp and how to rest there, what other important functions the team's campsite serves, and which NPCs can appear in the camp (Owlbear, Scratch, Captured Skeleton, Volo and others) and what special scenes can be experienced there.
- How to get to the party camp?
- A long rest at the camp
- The most important activities in the camp
- Unique NPCs in the camp
- Important unique scenes in the camp
- How to leave the camp?
How to get to the party camp?
There are 2 ways to get to the party camp:
- Selecting the bonfire button (bottom right corner of the screen) and then the option to travel to the camp (Go to Camp).
- Using Fast Travel - The campsite should be at the very top of the list of locations with a fast travel option available.
A long rest at the camp
- In the camp, you can primarily activate a long rest - interact with the mattress. This requires the use of 40 camp supplies. You can use a ready camp supplies or select food products. You can find or buy these items in the game world. Gather as many of them as possible and send them back from the inventory to the camp (they will not burden the heroes).
- A long rest takes the game into the next day. He can restore heroes' HP's, as well as remove negative statuses applied to them, or renew the limit of skill and spell uses.
- The game also features a Short Rest. His main advantage is that you don't have to set up a party camp. By default, the game allows 2 short breaks, but with a bard in the party you can increase this limit to 3. When he is exhausted, you must go for a long rest, and then limit will be renewed.
The most important activities in the camp
- In the camp you can meet with companions and develop your relationship. This will let you to know them better, gain their sympathy and take the necessary steps to advance in romances with them, as well as receive unique companion quests.
- An exclamation mark above a team member's head may indicate a new important conversation, for example, about recent events. It appears not only in the camp, but also during joint travel around the world.
The list of potential party members is on the page All Companions.
- The camp is also a place to change the current membership of the active party. You select up to 3 other characters traveling with your main character.
- You can always start a conversation with any chosen companion and ask him to stay at the camp (he will leave the party) or join the you. This second option will only end in a positive response if your active team currently doesn't consist of 4 people.
- The last main use of the camp is to use the Traveller's Chest. You can put all unwanted items in it without fear that they will be lost.
- A chest is a great way to deal with the inventory limit. Your heroes can be easily overloaded. We recommend storing armor, weapons, supplies, and all other unnecessary heavier objects inside it. We have described the subject of item weight in more details on the page Is there a capacity limit?.
The game allows you to send items back to the chest without having to return to camp. Open the hero's inventory, highlight the items, right-click and choose Send to Camp.
Unique NPCs in the camp
- People and creatures who are not members of the team may also appear in the camp. This usually happens after meeting such a character in the game world and inviting them to our camp.
- The Hooded Skeleton is an undead character that you can encounter in the crypt of the Overgrown Ruins in act 1. You have to reach the secret chamber in the crypt (hidden button), defeat monsters and examine the sarcophagus - it's part of the quest Forgotten Ruins described in our guide.
- From now on, Withers will appear at the party's camp. He offers services of character resurrection (for 200 gold) and changing the hero's class (for 100 gold).
We described the character reset in more detail on the page Can you reset a character?.
- Scratch Dog is an animal that you can find near the corpse to the northeast of the Blighted Village in Act 1. You have to tame the dog by talking to him or passing one of the skill tests. This will allow to pet the dog and let him sniff around to get to the camp.
- In the team's camp you can pet the dog again and collect the small items he has found. We have described the topic of interaction with Scratch in more detail on the page How to adopt a dog?.
- The Owlbear Cub is a unique young animal, which you meet for the first time in Act 1 at the Owlbear's Nest, west of the Druid Grove.
- The confrontation with the bear must be handled in such a way that the Owlbear won't die (e.g. (paralyzing him). After the fights will end, you must allow the young animal to feed on its murdered mother and leave the den.
- After the events at the nest, you must visit the Goblin Camp to watch the cut-scene with goblins chasing a bearowl. It's necessary to establish a contract with the animal (conversation with animals, the ability to take care of animals) and "invite it" to the team's camp. In the end, you must deal with the goblins (for example). power of the ilithid, passing the skill test.
The confrontation from the nest was described in more detail on the page Owlbear in the chapter about bosses.
- Volo is a man imprisoned in a goblin camp from act 1. After you meet him in the main part of the camp, he will be thrown into prison.
- You have venture to the Ruined Sanctuary and examine the eastern rooms. You must break into the cage or talk to the goblin who owns Volo. Pay her for the prisoner or take the skill test. The liberated Volo will move to the party camp.
Important unique scenes in the camp
- When returning to the camp, you can watch new, additional scenes which are related to various events or characters. We have compiled the most important ones below.
- While going on a rest, you may come across a character from the main character's dreams. You could have determined her appearance at the end of the character creation process. Her identity is unknown at the beginning, but you will quickly find out that a parasite "living" in our head is responsible for the scenes in the dream.
- They can also include scenes of meetings with the devil Raphael and they will concern the desire to get rid of the parasite.
- Other scenes may occur either after the slaughtering of goblin leaders or after allying with the goblins. In both cases, the game will allow you to spend the night with someone (this depends on the relationship level with different characters).
Unique scenes may also involve selected party members:
- Laezel may decide to end the suffering of the main character and all other characters infected with the parasite (including herself). You can attack her, agree (which means the protagonist's death), or dissuade her from the decision (ilithid power or persuasion/medicine/deception test).
- Astarion may reveal that he's a vampire and wish to taste the hero's blood. You can allow him to do this (improvement of relations with the elf) or stop him.
- Wyll hunts for Karlach and the confrontation scene may occur after recruiting both of these characters. You can defuse the conflict and make them cooperate, or turn against one of the parties and kill Karlas or Wyll.
How to leave the camp?
- You leave the camp in a similar way as you arrive at it. The first option is the Leave Camp button in the bottom right corner of the screen. You will return to the same place from which you set out for the camp.
- The second option is to invoke the map and choosing a fast travel point. The team teleports to this place.