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Baldurs Gate 3 Guide, Walkthrough by gamepressure.com

Baldurs Gate 3 Guide, Walkthrough

Table of Contents
Baldurs Gate 3 - M1 - Nautiloid
Baldurs Gate 3 - M1 - Nautiloid
Area where you start the game. You begin the exploration of the flying ship Nautiloid in this room. You can inspect the nursery (skillcheck). There are also first chests nearby with minor loot. You'll find the first Restoration Station near the exit from the room (free healing).
Elevator. It allows to reach the upper level of the room where Myrnath is located (yellow 1 on the map).
Intellect Devourer - Us. An operation was carried out on Myrnath here. You can examine the talking brain and then try to set it free (several different skillchecks). The intellect devourer can join you as a temporary ally. Alternatively you can leave the devourer in the brain or defeat it in combat.
Hole in the ship. You will have to complete a tutorial here on using the bonus action Jump. It will allow you to go past the damaged fragment.
Lae'zel. The female fighter will automatically show up and join the team upon reaching this area.
Imps. You will have to defeat the first group of 3 imps here. The battle will be easier if you've temporarily recruited the Intellect devourer (yelloe 1 on the map). You can find throwable items, potions and other loot by searching the corpses. There's a new Restoration Station next to the stairs.
Battlefield. You can find many bodies here, as well as wounded / dying people. Avoid any contact with fire. You can participate in optional batters on the upper level - with imps and people controlled by the mind flayers.
Northern passage. It leads towards the ship's helm.
Terminal with 3 buttons. The left button has no use. The middle button releases the people under mind flayer's control and you have to defeat them in combat. The right button kills the people from the pods without combat. There's a Shadowheart cleric in one of the pods - you can pass a skillcheck, but you won't recruit her until the first act of the game. There's a Restoration Station here.
Elaborate chest. It's locked - you need a key from the eastern room (green 2 on the map). The chest contains an onyx and gold.
Woman in the pod. There's a terminal nearby and using it will transform the woman into a mind flayer.
Cleric's corpse. You will find an elaborate key which can be used to open the chest from the previous room (green 1 on the map).
Restoration Station. Aside from healing you can also use the passageway leading to the helm.
Commander Zhalk. It's best to allow him to fight with a friendly mind flayer and focus on reaching the helm's transponder (blue 9 on the map). There are also imps in the area and more will show up later on.
Transponder. You have to reach it after entering the ship's helm in order to restore the correction. It will trigger a cut-scene and end the prologue.
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Baldurs Gate 3: Nautiloid map Baldurs Gate 3 guide, walkthrough

Last update: 10 August 2023

Key points of Baldurs Gate 3 - M1 - Nautiloid

Important locations on the map

Powerful enemies and traps

Unique passageways and treasures

New potential team members

BG3 begins on the Nautiloid ship. In this guide, you will find a Nautiloid map on which we have marked the most important places and potential companions. We explain where to find Laezel and Shadowheart. You will also learn what to do with the talking brain.

Important locations - Nautiloid

1. Starting place. You start Baldurs Gate 3 alone, but during the exploration of the ship you can get the first companions - Us the Intellect Devourer, the fighter Lae'zel, and the cleric Shadowheart.

Myrthal and the talking brain - Baldurs Gate 3: Nautiloid map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

Myrthal and the talking brain. On the upper level of one of the first rooms, you can find a man who has undergone a surgery. The talking brain will ask for liberation. You can accept this request and pass one of several skill checks or refuse and destroy/defeat the brain in combat. This choice was further described on the Myrnath and the talking brain - Nautiloid page.

Imps. These are the first monsters you will encounter while playing the game - fighting them is mandatory. When dealing with these creatures, it may be helpful to have Intellect Devourer in your party and to detonate the tanks located there with distance attacks.

Terminal with 3 buttons - Baldurs Gate 3: Nautiloid map - World Atlas - Baldurs Gate 3 Guide, Walkthrough

Terminal with 3 buttons. Each button has a different action, with the choice generally limited to freeing characters from pods and fighting them (middle button) or murdering imprisoned people (right button). A cleric called Shadowheart is in one of the pods. You can free her when you find a special key to the chest in the adjacent room. We've described the location with prisoners in more detail on the page Prisoners in the pods - Nautiloid.

Commander Zhalk. He remains on the captain's bridge, with no interest in attacking the team and no interest in fighting one of the friendly Mind Flyers. This will facilitate your access to the transponder, though you still need to watch out for imps (some of them will appear on the captain's bridge after a while).

Transponder. This is the main destination during the prologue. You need to reach the transponder with any party member and interact with it to restore the connections. This will finish the prologue and advance to act 1 of the campaign.

Companions and important NPCs on Nautiloid

  1. Us - you help them to get out of Myrnath's head and recruit them for the duration of the prologue.
  2. Lae'zel is a fighter who will automatically join your party.
  3. Shadowheart - the cleric will be imprisoned in one of the pods. You have to find the key to the chest in the next room. The key is on the corpse. Open the chest and take the rune needed to operate the mechanism by the pod with the imprisoned cleric.
  4. Commander Zhalk is a very powerful enemy encountered on the bridge - he is engaged in a battle with a Mind Flayer.

Nautiloid

The entire prologue of the campaign takes place aboard the Nautiloid flying ship. You can treat this part of the game as an extensive tutorial. You'll be able to become familiar with the basics of exploring the game world, fighting using the turn-based combat system, interacting with elements of the environment, or commanding the party

At the conclusion of the prologue, the Nautiloid makes an emergency landing and crashes. This means that you will not be able to return to the ship after advancing to the first act. However, there will be an opportunity to examine fragments of the shipwreck.

The game does not require visiting the flying ship at 100% to complete the prologue, but it is nonetheless advisable. You will be able to find more loot and gain more experience points.

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