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Baldurs Gate 3 Guide, Walkthrough by gamepressure.com

Baldurs Gate 3 Guide, Walkthrough

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Baldurs Gate 3: Warlock Guide - spells Baldurs Gate 3 guide, walkthrough

Last update: 15 October 2020

From this chapter of the guide to Baldur's Gate 3, you will learn the spells available for the Warlock - one of the classes available in the game.

Warlocks, bound by a pact with an all-powerful patron, receive the ability to wield dark and dangerous magic. The spells that can be found on your character are divided into levels, which means that you can only access more powerful spells once you have gained a certain level of experience.

Spells - Level 1

The table below shows all of the Warlock's spells from the first level that are available when creating a new character in Baldur's Gate 3.

Eldritch Blast - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Eldritch Blast

Effect: summon an energy ray that will cause 1D10 Force damage.

Range: 18 meters.

Blade Ward - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Blade Ward

Effect: you gain immunity to Bludgeoning, Piercing, and Slashing injuries caused by weapon attacks.

Chill Touch - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Chill Touch

Effect: assail a creature with the chill of the grave. The target receives 1d8 Necrotic and cannot regain hit points.  Undead creatures also get disadvantage on attack rolls.

Range: 18 meters.

Friends - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Friends

Effect: enchant a non-hostile creature to gain advantage on Charisma checks against it.

Range: 9 meters.

Concentration: required

Mage Hand - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Mage Hand

Effect: create a spectral hand that can manipulate and interact with objects.

Range: 18 meters.

Concentration: required

Poison Spray - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Poison Spray

Effect: project a puff of noxious gas that deals 1d12 Poison.

Range: 3 feet.

True Strike - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

True Strike

Effect: detect the target's defensive properties to have an easier time when attacking it.

Range: 18 meters.

Concentration: required

Armour of Agathys - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Armour of Agathys

Effect: the hero is covered in frost and gains 5 temporary health points. In addition, the hero causes 5 Cold damage to all creatures that attack them with a melee attack.

Arms of Hadar - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Arms of Hadar

Effect: summon the dark energy. Targets receive 2d6 Necrotic damage and cannot respond.

Range: 3 feet.

Additional information: after a successful defense throw the target receives only half of the damage.

Charm Person - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Charm Person

Effect: Magically charm a humanoid in your field of vision.

Range: 18 meters.

Additional information: a charmed creature can't hurt a character casting a spell.

Expeditionary Retreat - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Expeditionary Retreat

Effect: turn Sprint into an extra action allowing the character to move at extraordinary speed.

Concentration: required

Hellish Rebuke - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Hellish Rebuke

Effect: the next time your hero gets injured, they will unleash infernal flames, which cause 2d10 Fire damage to the enemy attacking them.

Additional information: after a successful defense throw the target receives only half of the damage.

Protection from Evil and Good - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Protection from Evil and Good

Effect: protect the benevolent being from aberrations, celestial, elementals, fey, fiends, and undead.

Range: 1.5 meters.

Concentration: required

Other information: the attacks of the creatures listed above aimed at this target are hindered and they cannot inflict Charm, Frightened or Possessed statuses.

Hex - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Hex

Effect: cast a curse on an enemy to inflict additional 1d6 Necrotic damage with each attack ending with a hit. The target also has difficulties with passing skillchecks for an attribute of your choice.

Range: 18 meters.

Concentration: required

Witch Bolt - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Witch Bolt

Effect: the hero summons a beam of energy that causes 1d12 Lightning damage and connects to the target with an electric arc.

Range: 18 meters.

Concentration: required

Additional information: you can activate the arc of lightning in each round to automatically inflict 1d12 electrical injuries.

Spells - Level 2

The table below shows Warlock's level two spells. Your hero will get access to them after reaching experience Level 3 regardless of the chosen specialization (subclass).

Blindness - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Blindness

Effect: magically Blind an enemy creature.

Range: 18 meters.

Additional information: the blinded creature may try to recover from this condition at the end of each tour.

Hold Person - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Hold Person

Effect: paralyze a humanoid.

Range: 18 meters.

Concentration: required

Additional information: at the end of each round, the creature may try to free itself.

Ray of Enfeeblement - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Ray of Enfeeblement

Effect: the character shots a ray of weakening energy from his or hers hand. Target that is hit can deal half damage of Strength-based weapon attacks.

Range: 18 meters.

Concentration: required

Darkness - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Darkness

Effect: a character creates a cloud of magic darkness that will hide and blind creatures inside it. Darkness makes it impossible to perform ranged attacks.

Range: 18 meters.

Concentration: required

Burning Hands - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Burning Hands

Effect: fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire.

Range: 5 meters.

Additional information: after a successful defense throw the target receives only half of the damage.

Misty Step - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Misty Step

Effect: the character becomes surrounded by a dark mist and he or she teleports to a free spot in his or hers sight.

Range: 18 meters.

Shatter - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Shatter

Effect: cause an intense, painful noise that deals 3d8 Thunder damage for creatures and items.

Range: 18 meters.

Additional information: after a successful defense test, the target receives only half of the initial damage. Inorganic creatures build from materials like rocks will have their defense throws harder.

Invisibility - Baldurs Gate 3: Warlock Guide - spells - Warlock - Baldurs Gate 3 Guide, Walkthrough

Invisibility

Effect: touch a creature to make it invisible.

Range: 1.5 meters.

Concentration: required

Additional information: the spell ends prematurely if a creature attacks or uses magic.

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