STALKER 2: The Forge of Progress
In the quest The Forge of Progress, you will deal with the problem of anomalies in the laboratory at SIRCAA. This page will tell you how to get inside the facility and how to solve the puzzles with buttons and valves.
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The Forge of Progress is part of the main storyline in STALKER 2. This page of the guide explains how to get to the cryptobiology laboratory, how to solve the puzzles found inside, and how to deal with spontaneous anomalies.
- How to enter the cryptobiology laboratory?
- How to solve the puzzle with buttons?
- How to solve the puzzle with valves?
- Meeting Hermann
How to enter the cryptobiology laboratory?
The Forge of Progress quest is activated automatically after talking to Doctor Dalin, at the end of the quest A Long Overdue Visit.
Exit the institute building through the glass doors into the courtyard, then turn right. After a short walk you will reach the laboratory (a building with a round antenna).
Once inside, talk to Doctor Krywenko. He will instruct you to get to the lower level using a ventilation shaft.
Use the stairs opposite the entrance to the building. Go through the machine room, then exit through the door at the end of the hall.
Go down the ladder and then enter the small building.
Destroy the boards blocking the access to the ventilation system.
Go down the stairs in the cylindrical room and enter the pipe that will lead you to the next part of the complex.
In the room with steaming pipes you will be attacked by a horde of rats. Quickly evacuate up the ladder and throw down a grenade to eliminate the threat.
You can find more information about rodent infestations and how to deal with them on the page How to fight rats?.
On the opposite side of the room you will find a ladder locked with a padlock. Shoot at the lock and then go up.
In the next room you will have to fight a psionic mutant - a Burer. Remember that the enemy can knock the weapon out of your hands and often protects themselves with a blue force field. We recommend you attack a Burer from a distance and quickly retreat down the hall when the mutant tries to throw an object at you.
Go down the stairs and through the door on the left. Before you move on, you can complete an optional mission objective: save the scientist at the end of the hall. To do it though, you'll have to face a psionic, mutant cat first. Grateful, the man will give you a key to the warehouse, which is located one floor above.
Climb the stairs. On the next floor, you will reach a room filled with dangerous anomalies. Regardless of the path you choose, you have to expect that some of them will deal damage to you. We recommend running through the first half of the room as quickly as possible and then climbing up the metal frame.
How to solve the puzzle with buttons?
In the next room, you will encounter a puzzle where you have to click a combination of four buttons in the correct order. Counting from the left, the correct sequence is:
- First button;
- Third button;
- Fourth button;
- Second button.
Go through the open door to the next room, where you will be attacked by a Bloodsucker. Defeat the mutant and move on.
How to solve the puzzle with valves?
The next room will quickly begin to fill with poisonous gas. To escape, you will have to turn 3 valves:
- The first valve is located on the metal scaffolding on the left side of the room.
- The second valve can be found on the wall next to the door you entered through.
- The last valve can be found to the left of the previous one. You can get to it by jumping onto the blue pipes.
Once you close all the valves, the poisonous gas will escape and you will be able to move on.
Meeting Hermann
After passing through the control center, you will reach a room with a strange, spherical anomaly. Step into it.
The anomaly will teleport you to a destroyed tunnel. Defeat the snorks inside and then go to the next room, where you will meet Hermann, the scientist from the game's prologue.
Go through the orange door and then jump down to the tunnel under the anomaly. Shoot at the padlock blocking the next door.
Go through the destroyed rooms and up the stairs. You will eventually reach a room with a teleporting anomaly. Hermann will be there as well.
After a short conversation, the scientist will ask you to go into the anomaly. Do so.
The teleporting anomaly will throw you into several random places full of mutants. Don't be afraid, you'll only be there for a few seconds. Try to wait it out, avoiding the beast's attacks.
Eventually, the anomaly will teleport you to the shores of the lake near SIRCAA. The Forge of Progress quest will end here.
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