“650 Fixes to Enhance Your Journey.” Today’s Stalker 2 Update Has Long Patch Notes

A few minutes ago, the big update to Stalker 2 was released. Developers have implemented an impressive number of over 650 fixes.

Damian Gacek

Source: S.T.A.L.K.E.R. 2: Heart of Chornobyl, developer: GSC Game World

Our tech review and players’ experiences prove that Stalker 2 is not the best game in the terms of optimization and bugless experience. However, still, it has solid roots, and once all issues are fixed, the game can aspire to become a timeless classic. Today, developers from GSC Game World took the first step on that path. They have released an update with over 650 fixes.

Stalker 2 Update Is Here, Developers Thank Fans

The release of Stalker 2 was not an easy one. While fans appreciate the game, it is far from ideal. Players had to struggle with performance issues and many bugs. Some of them blocked various quests and it was necessary to use console commands to progress them. There are also controversies about the A-Life feature. Developers did not abandon the game, though, and quickly announced that they will release a patch this week. And it is finally here (Xbox players will get it a little bit later, but still today). At the same time, creators have expressed their gratitude to players (via official Discord).

We're ready to share our first update for both platforms — PC and Xbox. The patch will be available for download on Xbox a little later today. Over the past week, we’ve been working to improve the game, implementing over 650 fixes to enhance your journey through the Zone.

Thanks for your passion and support since the release, it is really important to us.

As you can see, developers have implemented over 650 fixes. Of course, we will see during the weekend how many problems were successfully fixed once and for all and if everything went according to plan (sometimes updates can break something). However, the number of improvements is definitely impressive.

Stalker 2 1.0.1 Update Patch Notes

There are over 650 fixes in Stalker 2 1.0.1 Update, so the patch notes are quite long. You can find the full list on Steam. We will present some of the more interesting ones (of course, in our opinion).

AI fixes

  1. Fixed issue when Burer could drop any mission items out of the player's hands.
  2. Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.
  3. Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.

Optimization Fixes

  1. Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
  2. we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.

Balance adjustments

  1. Weapons and armor repair cost is decreased.
  2. Significantly increased cost of artifacts (more revenue from selling).
  3. Money reward for most missions is increased from 2 to 3 times.
  4. Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).
  5. Damage to player's weapon is decreased by 23 percent on Rookie difficulty.
  6. Armor durability is increased by 12.5 percent.
  7. Fixed sell prices for Exoskeletons, they are now more expensive to sell.
  8. Fixed sell price of upgraded weapons.

Combat Balance

  1. Reduced some mission items' weight (including weight of scanners)
  2. Slightly rebalanced Bloodsucker’s damage.
  3. Decreased Bloodsucker’s strike protection rank (more damage from guns).
  4. Reduced Boodsucker’s HP regeneration outside the combat.
  5. Controller HP is moderately reduced.
  6. Burer HP is moderately reduced.
  7. Boar HP is moderately reduced.
  8. Flesh HP is moderately reduced.
  9. Significantly increased weapon melee distance.

Gamepad Input

  1. Increased gamepad dead zones
  2. Fixed physics issues with destructible and movable objects, including those floating in the air.
  3. Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker.
  4. Fixed missing inner doors in the X-11 laboratory elevator.

Interactable Objects

Main and Side Missions

The number of fixes in this section is tremendous. It is enough to say that there are about 150 of them in total. We encourage you to visit the Steam page to read details, but some of the fixed missions are:

  1. A Big Score
  2. A Minor Incident
  3. A Needle in a Haystack
  4. Answers Come at a Price
  5. Dangerous Visitors
  6. Down Below, Budmo!
  7. Escape from the Cage
  8. Gray’s Last Hunt
  9. Hot on the Trail
  10. In Search of a Guide
  11. In Search of Past Glory
  12. Just Like the Good Old Days
  13. Nightingale’s Hunt
  14. On the Edge
  15. Seek, and You Shall Find
  16. The Boundary
  17. The Eternal Shining
  18. The Side Hustle
  19. There and Back Again
  20. To the Last Drop of Blood
  21. Visions of Truth

Open World Experience

  1. Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
  2. Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker, and Chemical Plant.
  3. Adjusted hostile NPC behavior during the Arena missions, including bandits’ tactics and increased ammo for the Tyrant fight.
  4. Corrected mission progression in the Black Sheep and The Key to Freedom missions.

Player Guidance, Gear, and Weapons

  1. Fixed a bug that allows to sell items to the trader for more money that they actually cost.
  2. Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.
  3. Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.

World

  1. Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
  2. Corrected artifact spawn points in some areas.
  3. Fixed NPC behavior during encounters.
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Author: Damian Gacek

Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.