STALKER 2: To the Last Drop of Blood

To the Last Drop of Blood is a mission in which Skif will be forced to escape from SIRCAA. From this guide page, you will learn how to find your way out of the institute, as well as how to deal with mutants and monolithians.

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The mission To the Last Drop of Blood will force the main character of STALKER 2 to escape from the SIRCAA institute. After a failed experiment and the awakening of the monoliths, the facility descends into chaos. On this guide page, we will give you tips on how to find an escape route and what to watch out for during evacuation.

How to get out of the laboratory?

This specific mission is activated if you sided with Dubny and the Noontide in the previous task. The Ward's equivalent of this mission is Law and Order.

The task To the Last Drop of Blood will start immediately after completing Wishful Thinking. Skif will wake up in the channel beneath the test chamber. Keep going forward until you reach the ladder. A backpack lies next to it in which you will find a pretty good helmet.

When you reach the burning pipes, put out the fire using the valve on the left. Here you can also eavesdrop on Dalin's conversations with his subordinates.

Throw a bolt at the electrical anomaly and quickly go through the glass door. A moment later you will find yourself in a courtyard where a fight between the Ward and the Monolith will take place.

Both groups are hostile towards you. Don't fight them, just quickly run to the right and then to the building with the servers.

Where to find a pendrive with the SIRCAA archive?

In the room, there are several aggressive soldiers and a poltergeist mutant. Be on your guard.

On the middle floor you will find a glass office lit with red light. Pick up the flash drive lying on the desk.

Leave the building through the same doors you entered. Head towards the landing pad and then to the descent leading underground.

How to escape from SIRCAA?

In the room behind the steel partition you will be attacked by a Bloodsucker. Defeat the mutant and head further into the facility.

In a large room you will fight a group of mutants and soldiers. You can wait until both groups weaken each other before attacking.

In one of the next rooms you will find a hatch leading to the sewers. Jump in there.

The sewers and linear corridors will lead you to the hangar, where the monoliths and the Ward are fighting. Both groups are hostile towards you, so shoot everyone.

The tunnel will lead you to a flooded room. Do not touch the water surface or you will get electrocuted. Carefully jump across the makeshift platforms to the main switch, which will cut off the power.

Watch out for traps placed in the flooded room. Watch where you step and disarm the traps.

Shoot the padlock blocking the ladder. Go up.

Before you move deeper into the next tunnel, make sure to check the control room (Warning! There is a trap at the entrance). You will find some supplies and a PSZ-20W vest.

Go through the door at the end of the tunnel. In the corridor, a herd of mutated hamsters will attack you.

Continue the journey. Unlock the locked door by shooting the padlock and destroying the board.

After climbing the ladder you will meet Richter. Watch a longer cut-scene, after which the mission will end.

More about the walkthrough:

  1. List of all missions.

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