The Zone STALKER 2 Map
STALKER 2: All missions, walkthrough
STALKER 2 is a long and extensive game for many hours. On this page we have collected for you a complete list of main quests with links leading to the corresponding pages of our walkthrough.
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The main plot of STALKER 2 is divided into consecutive quests. Each event will take Skif further and further into the Zone. On this page, we have prepared a complete list of the main storyline missions along with links leading to separate pages, where we describe in detail how to complete them.
All main missions
- There and Back Again - after an artifact falling from the sky destroys Skif's apartment, the protagonist sets off into the depths of the Zone to restore the mysterious stone's special properties. In this quest, you will learn the basic mechanics of the game, take your first steps in the Zone, learn how anomalies work and how to fight mutants.
- A Tough Awakening - after a dangerous encounter with mysterious people, Skif loses his scanner and artifact. This mission will take you to the nearby settlement of Zalissya, where you will try to gather information about Solder.
- Behind Seven Seals - in this long quest you will gain information about Solder from one of two informants. You will also set out to meet a rogue technician in the Sphere, defended by hordes of guards.
- A Needle in a Haystack - this short mission is played during the Behind Seven Seals quest. Your task will be to locate a thief nicknamed Squint, who stole the Ward sensors important to Richter.
- Answers Come at a Price - in this mission, you will leave the starting region of the Lesser Zone and head to the Garbage. Depending on decisions made earlier, the passage of this mission may vary slightly.
- The Price Goes Up - Skif is looking for a man named Nestor. The mission will take him to a settlement called Slag Heap, where he will meet a well-informed technician - Diode.
- Deal with a Devil - this quest will take you to a meeting with a man named Varan. Obtaining information from the local Warlord, however, will prove quite problematic.
- King of the Hill - an optional main story mission that will force you to get rid of one of the two gang leaders - Shah or Roosevelt.
- Back on the Slag Heap - in this mission, Skif will have an uncomfortable conversation with the leader of the Ward and the mysterious doctor. During it, you will have to make a decision, who to show the unusual PDA to.
- Hot on a Trail - Skif heads to the Wild Island region to meet with the Noontide faction. To gain their sympathy, you will have to complete a series of dangerous tasks.
- Chasing Ghosts - in this mission, your task will be to locate and interrogate the saboteur from the Noontide base. Skif will come face to face with a dangerous sniper.
- Dead Frequency - a mission during which Skif will gather information on the traitorous Ward.
- In Search of a Guide - Skif must gather information about the abandoned Clear Sky base. To do this, he will follow the trail of a guide called Nimble.
- Ad astra per aspera - a difficult mission during which you will reach the swamps - a dangerous region in the south-east. We suggest how to deactivate all psionic transmitters and how to find the Clear Sky base.
- Extreme Simplicity - after leaving the swamps, Skif will head towards the SIRCAA institute.
- A Long Overdue Visit - doctor Dalin is preparing for an experiment at the SIRCAA institute using the artifact brought by the protagonist.
- The Forge of Progress - Skif ventures deep into a cryptobiology lab to solve the problem of spontaneous anomalies. There he meets a person he hasn't seen for a long time.
- Wishful Thinking - the protagonist encounters the Monolith, which gives him visions. He must also make important decisions that will influence the further shape of the Zone.
- To the Last Drop of Blood - when the assault on SIRCAA fails, Skif must save his life by escaping. On this page you will find tips on how to leave the facility safely.
- Just Like the Good Old Days - Skif saves professor Lodochka and sets off to the deserted Wild Island to discover the source of the mysterious signal.
- The Hornet's Nest - the Sphere military base is attacked by the Monolith forces. The main character arrives at the site to deactivate a strong emission source.
- An Invisible Threat - the protagonist heads towards the Spark outpost located south of Rostok.
- Dawn of a New Day - allied with the Spark, Skif goes to the CMD Promin factory to install the emitter needed during the assault on Duga.
- Assault on the Duga - Skif along with Spark heads towards the Duga mast. However, the new abilities of the Monolith leader make the whole operation more complicated.
- A Minor Incident - to protect himself from Faust's psionic abilities, Skif must reach the research facility to connect with the X-Network.
- In Search of Past Glory - the drunk scientist Dvupalov sends the protagonist to the X5 laboratory in the Agroprom underground. The blueprints found there will help in the fight against Faust.
- Happiness for Everyone - Spark are once again launching an attack on the radar. Skif fights with Faust.
- Visions of Truth - Skif makes contact with a representative of C-Consciousness, and the Ward launches an attack on the Malachite research facility.
- Dark Times - the protagonist follows the trail of the Doctor - a former companion of the legendary Strelok. The search will draw him deep into the Red Forest.
- An Act of Mercy - the Doctor asks Skif for help in saving the dying Strider. For this purpose, Skif will head to the hospital occupied by the Monolith forces.
- Legends of the Zone - in the Cordon region, the main character makes contact with Dark. Stalkers are following Strelok's trail to the X3 laboratory.
- Subtle Matter - Skif finds a mysterious pod that allows him to make contact with Strider. The protagonist must make an important decision that will affect his relationship with the Spark faction.
- Dangerous Liaisons - the main character meets colonel Korshunov from the Ward again. The soldier makes him an interesting offer.
- Escape from the Cage - captured by the Ward, Skifmust escape from prison and recover the confiscated equipment.
- The Boundary - the stalker heads north, towards the city of Prypiat. On the way, he comes across units of monolithians and a mysterious Scanner.
- The Road to the Foundation - Skif meets Colonel Degtyarev and his men in the Palace of Culture in Pripyat. He helps them in the fight against the nearby Monolith units.
- Down Below - the protagonist goes to the Pripyat's undergrounds to fight with the Ward commander - Colonel Korshunov.
- The Last Wish - Strelok orders Skif to kill Doctor Kaymanov. However, the protagonist questions the decisions of the legendary stalker.
- Let No One Leave Unsatisfied - the last main mission, in which the fate of the entire Zone will be decided.
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