Dying Light 2: Parkour Challenges - list and locations
This Dying Light 2 game guide page contains the location of all the parkour challenges available in the game.
On this page of our Dying Light 2 guide, you will find the locations of all parkour challenges available in the game. Read the page to learn more about these activities and rewards stemming from them, as well as view their location on the map.
- Rewards
- Objectives
- Useful skills
- Water and Lightning
- Expiration Date
- Protecting the Boys
- A Pressing Matter
- Handle with care
- Journal of a Nightrunner
- Running on Eggshells
- Garlic and Sardines
- Hooked on the Thrill
- Paraglider City Tour
- The Master Brewer's Bees 1
- The Master Brewer's Bees 2
- The Master Brewer's Bees 3
- Nightrunner Trial 1
- Nightrunner Trial 2
- Nightrunner Trial 3
- Nightrunner Trial 4
- Nightrunner Trial 5
- Nightrunner Trial 6
- Nightrunner Trial 7
- Nightrunner Trial 8
- Nightrunner Trial 9
- Nightrunner Trial 10
Rewards

Your performance in each completed parkour challenge is measured with one of three grades:
- golden,
- silver,
- bronze.
If you don't manage to complete the task within the specified time limit, it will be failed, but you can repeat it.
The prize depends on the awarded grade. The better your score, the more Parkour XP you earn.
Objectives

During a challenge, you need to pass through a certain number of checkpoints as quickly as possible. All skills and items facilitating exploration (grappling hook, paraglider) may be used during the attempt.
However, remember that you need to pass below the checkpoint gate. Flying over or next to it will not count.

The left corner of the map shows the number of checkpoints and time. Thanks to these two indicators, you can keep the situation under constant control.
Useful skills

Before attempting to engage in Parkour challenges, make sure to have following tools and skills: The paraglider and the grappling hook - upgrading them should make the challenge even more easier. .
To learn more about items, visit dedicated pages of the guide:

You should develop skills from the Parkour tree from the very beginning of the game. They make exploring, completing missions and challenges much easier. Useful skills are:
- Firm Grip;
- Far Jump;
- Dart;
- Tic Tac.

Moreover, remember about improving your stamina capacity. This is done through obtained inhibitors. You can quickly find them in GRE quarantine buildings or GRE anomaly sites. We have described all the locations of inhibitors on separate pages of the guide, the easiest ones to get here: Easy inhibitors - where to find?.
Water and Lightning

District : Horseshoe
Grade :
- Gold - 750 Parkour XP;
- Silver - 375 Parkour XP;
- Bronze - 200 Parkour XP.
Expiration Date

District : Horseshoe
Grade :
- Gold - 500 Parkour XP;
- Silver - 250 Parkour XP;
- Bronze - 150 Parkour XP.
Protecting the Boys

District: Houndfield
Grade :
- Gold - 1000 Parkour XP;
- Silver - 500 Parkour XP;
- Bronze - 250 Parkour XP.
A Pressing Matter

District: Houndfield
Grade :
- Gold - 750 Parkour XP;
- Silver - 375 Parkour XP;
- Bronze - 200 Parkour XP.
- Gold - 750 Parkour XP;
- Silver - 375 Parkour XP;
- Bronze - 200 Parkour XP.
Handle with care

District: Houndfield
Grade :
- Gold - 1000 Parkour XP;
- Silver - 500 Parkour XP;
- Bronze - 250 Parkour XP.
Journal of a Nightrunner

District: Houndfield
Grade :
- Gold - 750 Parkour XP;
- Silver - 375 Parkour XP;
- Bronze - 200 Parkour XP.
Running on Eggshells

District: Houndfield
Grade :
- Gold - 1000 Parkour XP;
- Silver - 500 Parkour XP;
- Bronze - 250 Parkour XP.
Garlic and Sardines

District : Downtown
Grade :
- Gold - 750 Parkour XP;
- Silver - 375 Parkour XP;
- Bronze - 200 Parkour XP.
- Gold - 750 Parkour XP;
- Silver - 375 Parkour XP;
- Bronze - 200 Parkour XP.
Hooked on the Thrill

District : Downtown
Grade :
- Gold - 1000 Parkour XP;
- Silver - 500 Parkour XP;
- Bronze - 250 Parkour XP.
Paraglider City Tour

District : Downtown
Grade :
- Gold - 1000 Parkour XP;
- Silver - 500 Parkour XP;
- Bronze - 250 Parkour XP.
The Master Brewer's Bees 1

District : Quarry End
Grade :
- Gold - 750 Parkour XP;
- Silver - 375 Parkour XP;
- Bronze - 200 Parkour XP.
The Master Brewer's Bees 2

District : Quarry End
Grade :
- Gold - 750 Parkour XP;
- Silver - 375 Parkour XP;
- Bronze - 200 Parkour XP.
The Master Brewer's Bees 3

District : Quarry End
Grade :
- Gold - 750 Parkour XP;
- Silver - 375 Parkour XP;
- Bronze - 200 Parkour XP.
Nightrunner Trial 1

District : Trinity
Grade :
- Gold - 500 Parkour XP;
- Silver - 250 Parkour XP;
- Bronze - 150 Parkour XP.
Nightrunner Trial 2

District : Quarry End
Grade :
- Gold - 500 Parkour XP;
- Silver - 250 Parkour XP;
- Bronze - 150 Parkour XP.
Nightrunner Trial 3

District : Garrison
Grade :
- Gold - 1250 Parkour XP;
- Silver - 625 Parkour XP;
- Bronze - 325 Parkour XP.
Nightrunner Trial 4

District : Downtown
Grade :
- Gold - 750 Parkour XP;
- Silver - 375 Parkour XP;
- Bronze - 200 Parkour XP.
Nightrunner Trial 5

District : Muddy Grounds
Grade :
- Gold - 750 Parkour XP;
- Silver - 375 Parkour XP;
- Bronze - 200 Parkour XP.
Nightrunner Trial 6

District : Muddy Grounds
Grade :
- Gold - 1000 Parkour XP;
- Silver - 500 Parkour XP;
- Bronze - 250 Parkour XP.
Nightrunner Trial 7

District : Downtown
Grade :
- Gold - 750 Parkour XP;
- Silver - 375 Parkour XP;
- Bronze - 200 Parkour XP.
Nightrunner Trial 8

District : Muddy Grounds
Grade :
- Gold - 750 Parkour XP;
- Silver - 375 Parkour XP;
- Bronze - 200 Parkour XP.
Nightrunner Trial 9

District : Muddy Grounds
Grade :
- Gold - 1000 Parkour XP;
- Silver - 500 Parkour XP;
- Bronze - 250 Parkour XP.
Nightrunner Trial 10

District : New Dawn Park
Grade :
- Gold - 1000 Parkour XP;
- Silver - 500 Parkour XP;
- Bronze - 250 Parkour XP.
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