Black Myth Wukong: How to defeat the Feng-Tail General boss? Black Myth Wukong guide, tips
Feng-Tail General is a unique boss of the sixth chapter in Black Myth Wukong. He is one of the four main bosses that you must defeat in order to battle the final boss. In this guide you will learn how to win against him.
Last update: 10 October 2024
Feng-Tail General is a huge beetle that jumps all over the map in Chapter 6 You have to kill it in order to fight the final boss. The catch is that this fight is different than all the others. He basically has no attacks. On this page of the Black Myth Wukong guide, you will learn how to defeat him.
Feng-Tail General in a nutshell
- To kill the boss, you must meet two conditions. You need enough stamina to survive three jumps of the boss and enough fire endurance to survive continuous elemental damage.
- For this purpose, it is recommended to equip Fireproof Mantle in the second attempt and improve endurance to at least 290-300 points in order to pass the first test.
How to fight Feng-Tail General?
It is best to fly up on a cloud at the very beginning and watch where Feng-Tail General will jump to. Next, you have to fly up to him and jump onto his head, then very quickly hold down the button that appears on the screen to grab onto his antennae.
The first attempt involves holding a given key for the duration of three jumps that the boss will perform. If you fail due to insufficient endurance, you will fall and receive fall damage.
If you succeed, quickly use the Fireproof Mantle and then hold down the key again while holding onto the beetle's antennae. This will be a trial by fire. The mantle will ensure your survival and ultimately defeat the boss.
Rewards
For defeating the Feng-Tail General you will only receive the armor piece that is required to fight the final boss.