Dragon Age Veilguard: All companions Dragon Age Veilguard guide, walkthrough
In Dragon Age Veilguard, you can recruit companions and travel as a team. This guide page lists all 7 companions to recruit with information about their classes, races and skills. You will also learn about the limit of active companions and team advancement.
Last update: 31 October 2024
Dragon Age Veilguard allows you to travel with a party and on this page of the guide we have included a list of all 7 companions who can join the protagonist, Rook. You will learn about hero classes, genders, races, and starting skills. Additionally, we explain what the maximum party composition is, how to level up companions and build relationships with them.
- List of all companions
- Bellara Lutare
- Davrin
- Emmrich Volkarin
- Lace Harding
- Lucanis Dellamorte
- Neve Gallus
- Taash
- Active party members limit
- Companions relationships and leveling up
List of all companions
In Dragon Age Veilguard, you can recruit 7 different characters to your party. They are:
- Bellara Lutare;
- Davrin;
- Emmrich Volkarin;
- Lace Harding;
- Lucanis Dellamorte;
- Neve Gallus;
- Taash.
Individual party members are described in more detail later on the page.
Bellara Lutare
Class: Mage
Race and gender: Elf, female
Starting skills: Fade Bolts, Enfeebling Shot, Replenish, Time Slow, Galvanized Tear
Bellara is the so-called Veil Jumper. She is a creative and romantic person with an obsession with discovering all the secrets of Elvhenan. Her goals are clear and she will stop at nothing to find all the answers.
Bellara will join the party early in the game, specifically during the exploration of the Elven ruins in the Arlathan Forest.
Bellara's skills and spells are tied to manipulating the Fade. She uses magic to perform electricity-based attacks, weaken enemies, and support allies.
Davrin
Class: Warrior
Race and gender: Elf, male
Starting skills: Battle Cry, Death from Above, Heroic Strike, Assan Strike, In War Victory
Davrin is a Grey Warden who was raised in the Dalish Elf camp and became renowned as a monster hunter. The man takes care of a young griffon named Assan, and the animal can also help him win fights.
The meeting with Davrin and recruiting him takes place in the High Anderfels location visited during one of the later quests of the main storyline.
Davrin's skills can weaken enemies with combination attacks, and the elf can use Assan's help. He can also perform attacks from the air and use war cries.
Emmrich Volkarin
Class: Mage
Race and gender: Human, male
Starting skills: Final Rites, Replenish, Entangling Spirits, The Bell Tolls, Time Slow
Emmrich is a Mourn Watch necromancer with over 30 years of experience, accompanied by his skeletal companion Manfred. Emmrich is interested in learning the secrets of the Veil and protecting the innocent from occult activities.
Emmrich resides in the Necropolis location, which the party visits later in the story to recruit a necromancer.
Emmrich's skills and spells allow him to summon undead to aid him, slow down enemies, and heal party members, among other things.
Lace Harding
Class: Rogue
Race and gender: Dwarf, female
Starting skills: Seismic Shot, Heavy Draw, Shred, Adrenaline Rush, Soothing Potion
Lace Harding is an archer who previously appeared in Dragon Age Inquisition. She is a scout who, in addition to her bow, can also wield magic. Lace loves animals and nature, standing up for those closest to her when necessary.
Harding has been a member of the party since the very beginning of the game and will travel with our character already in the prologue quest.
Lace's skills are dominated by ranged attacks using a bow. The Dwarf can, among other things, immobilize opponents or more effectively destroy the armor protecting them.
Lucanis Dellamorte
Class: Rogue
Race and gender: Human, male
Starting skills: Eviscerate, Abominate, Soothing Potion, Debilitate, Adrenaline Rush
Lucanis is an expert assassin with ties to the Antivan Crows faction and a track record of murdering powerful mages. He is a pragmatic person, staying away from the spotlight and focused on the task at hand.
Recruiting Lucanis will become possible shortly after your first visit to the Treviso city. The party must first rescue a man from an underwater prison.
Lucanis' skills include wielding dual daggers and dealing necrotic damage. The assassin can also buff and heal companions.
Neve Gallus
Class: Mage
Race and gender: Human, female
Starting skills: Icebreaker, Blizzard, Glacial Pace, Time Slow, Replenish
Neve is a Tevinter private investigator and member of the rebel group called the Shadow Dragons. She was raised among the working class in Minrathous and does not believe in the supremacy of mages.
Neve joins the party in the prologue set on the streets of Minrathous.
Neve's skills and spells are centered around the element of ice - the woman is able to, among other things, freeze attacked opponents and temporarily slow them down.
Taash
Class: Warrior
Race and gender: Qunari, a non-binary person
Starting skills: Fire Breath, Dragon's Road, Dragon's Strike, Spitfire, Fortune's Favor
Taash is a dragon slayer affiliated with the Lords of Fortune. The Qunari are adventurous and not afraid of risk. Taash demonstrates both combat skills and extensive knowledge.
In order to recruit Taash, the party must visit the Rivain Coast region. This takes place later in the main storyline.
Taash's skills are, e.g. wielding 2 axes and using the element of fire, thanks to which she is able to set attacked enemies on fire.
Active party members limit
- During the game you can command a party of 3 people. One of the party members must always be Rook - this is your protagonist created at the beginning of the game and the only character you can fully control while exploring and fighting.
- You can take a maximum of 2 companions to your active party from among those already unlocked. Beacons from the game world allow you to quickly modify the active party (as shown in the picture). You can also determine its composition before heading to a region or on a quest. In some quests the presence of a companion may be forced.
- You cannot exercise direct control over companions. However, there is an option to give them commands from the action wheel. For instance, you can order them to activate a specific skill.
- Inactive companions reside in the Lighthouse, which is a safe hub in the game. During this time they don't actively participate in combat, exploration, or encounters with other NPCs.
For more information on traveling with a party, you can visit How to give commands to companions? and Can you control companions?.
Companions relationships and leveling up
- Relationships with companions are affected by your choices and dialogue options during conversations. Observe the reactions of your party members (example in the image) and, if necessary, load an older save to repeat a conversation or scene. It is also worth traveling with characters who have a similar worldview - there is a greater chance that they will all agree with your decisions.
- Each party member has their own storyline - it's worth completing companions' quests to get to know them better and strengthen your bonds with them. Good relationships with companions can also lead to friendships and romances - the latter of which we discuss in more detail on a separate Romances page.
- Party members can level up, but their progression occurs independently of Rook's. Each new level is an opportunity to distribute 2 development points - you can spend them on passive abilities or upgrades to selected active skills.