Cyberpunk 2077: Best perks Cyberpunk 2077 guide, walkthrough
Last update: 21 July 2023
On this page of the Cyberpunk 2077 game guide you will find out which perks associated with specific attributes are the best.
The perks in Cyberpunk 2077 allow you to adjust your character to your play style even more accurately. The perk points you gain are not assigned to a specific category so you can use them as you wish. There are a lot of perks in Cyberpunk 2077 and that's why we have compiled a list of the best perks. The list is divided according to the Attributes categories.
If you want to find out how to reset perks in Cyberpunk 2077, you will find a detailed instruction on a separate page of this guide.
Reflexes
In Cyberpunk 2077 the perks linked with the Reflexes attribute are divided into three categories: Handguns, Assault and Blades. We have presented the best of them in the following tables.
Handguns
Wild West It negates reduced damage received by distant targets when using pistols and revolvers. | |
Westworld It increases crit chance for a pistol or a revolver by 10% if the weapon is fully modified. | |
A Fistfull of Eurodollars It increases crit damage from pistols and revolvers by 10%/20%. | |
Steady Hand It reduces recoil from pistols and revolvers by 30%. | |
High Noon It increases crit chances from pistols and revolvers by 4%/8%/12%. | |
Brainpower After a successful headshot with a pistol or a revolver, crit chances increases by 25%. Duration: 5 seconds. | |
Vanishing Point Evasion increases by 25% if using a pistol or a revolver after a successful dodge. Duration: 6 seconds. | |
The Good, The Bad and The Ugly After a successful crit hit with a pistol or a revolver, damage and armor increase by 30%. Duration: 5 seconds (+1 second for each additional perk point). |
Assault
Long Shot The further you are from your enemies, the greater rifle damage you will deal to them. | |
Savage Stoic If you shoot from a rifle while standing still, you will deal 35% more damage. | |
Named Bullets It increases crit damage from rifles and submachine guns by 35%. | |
Executioner You will deal 25% more damage to enemies with health above 50% while using a rifle. | |
Nerves of Steel Sniper rifles and precision rifles will deal an additional 20%/30% of damage in the case of a headshot. | |
Punisher After defeating an enemy with a rifle, the rifle stops swaying and weapon spread does not increase while shooting. Duration: 10 seconds (+0.2 seconds for each additional perk point). |
Blades
Sting Like a Bee The speed of blade attacks is increased by 10%/20%/30%. | |
Crimson Dance Combo attacks with blades have a 15%/30% chance to apply bleeding. | |
Flight of the Sparrow The stamina cost of all blade attacks is reduced by 30%/50%. | |
Blessed Blade The chance to inflict critical damage with blades is increased by 20%. | |
Fiery Blast The damage dealt to the target with a blade increases by 1%/2%/3% for every 1% of health they are missing. | |
Death Bolt Defeating the enemy with a blade restores 20% Health and increases your movement speed by 30%. Duration: 5 seconds. | |
Crimson Tide Bleeding effect caused by blades can be applied three times. | |
Dragon Strike Increases crit damage by 25% (1% for each subsequent perk point) when using blades. |
Technical Ability
In Cyberpunk 2077 the perks linked with the Technical Ability attribute are divided into two categories: Crafting and Engineering. We have presented the best of them in the following tables.
Crafting
Mechanic You will gain more components when disassembling items. | |
True Craftsmen It enables crafting rare items. | |
Field Technician Crafted weapons deal 2.5%/5% more damage. | |
Grease Monkey It enables crafting epic items. | |
Cost Optimization Crafting items uses 15%/30% less components. | |
Waste Not Want Not When disassembling an item, you get back the modifications installed in it. | |
Edgerunner Artisan It enables crafting legendary items. | |
Cutting Edge The damage stats of crafted legendary items are increased by 5%. |
Engineering
Can't Touch This You are resistant to the effects of grenades thrown by you. | |
Up to 11 It allows you to charge Tech weapons up to 75%/100% of their capacity. | |
Tesla It increases the charge multiplier for Tech weapons by 15%/35%/55%. | |
Ubercharge A fully charged Tech weapon deals 50% more damage. | |
Fuck All Walls Reduces the charge level of Tech weapons necessary to break through walls by 30%. | |
Superconductor Tech weapons ignore armor. | |
Revamp Tech weapons deal 25% more damage. Damage dealt with a charged weapon is increased by 10% (+1% for each additional perk point). |
Cool
In Cyberpunk 2077 the perks linked with the Cool attribute are divided into two categories: Stealth and Cold Blood. We have presented the best of them in the following tables.
Stealth
Crouching Tiger The movement speed while sneaking is increased by 20%. | |
Strike from the Shadows It increases crit chance while sneaking by 15%. | |
Leg Up Your speed increases by 30% after eliminating your enemy. Duration: 10 seconds. | |
Sniper Headshots outside combat deal 30%/50% more damage. | |
Ghost The time needed to detect you is extended by 20%/40%. | |
Cheat Death When your health drops below 50% of the maximum level, all incoming damage will be reduced by 50%. Duration: 10 seconds. Limitations: it cannot occur more than once per minute. |
Cold Blood
Cold Blood Defeating your enemy activates the Cold Blood effect and increases your movement speed by 2% for each active stack. The effect stacks up to 1/2/3 times. Duration: 10 seconds. | |
Critical Condition Extends the duration of Cold Blood by 5/10 seconds. | |
Coldest Blood The number of possible cold blood stacks is increased by 1. | |
Frozen Precision Headshot damage is increased by 50%. It does not require an active Cold Blood effect. | |
Cold and Calculating A crit hit provides a 25% chance of applying a Cold Blood stack. | |
Unbreakable The maximum stack amount for Cold Blood is increased by 1. | |
Immunity You are immune to bleeding, poison, burn and shock when the Cold Blood effect is active. | |
Merciless When Cold Blood is active, crit chance is increased by 10% (+1% for each subsequent perk point) and crit damage is increased by 25% (+3% for each subsequent perk point). |
Intelligence
In Cyberpunk 2077 the perks linked with the Intelligence attribute are divided into two categories: Breach Protocol and Quickhacking. We have presented the best of them in the following tables.
Breach Protocol
Mass Vulnerability Unlocks the Mass Vulnerability daemon. Reduces the physical resistance to damage for all enemies by 30%. Duration: 3/6 minutes. | |
Mass Vulnerability: Quickhacks Improves the Mass Vulnerability daemon. Enemies also receive 30% more damage from quickhacks. | |
Efficiency Uploading three or more daemons in a single Protocol Breach increases cyberdeck RAM recovery rate by 3/6 for 60 seconds. Duration: 50 minutes. | |
Compression The length of daemon sequences is reduced by 1, minimum to 2. | |
Buffer Optimization The duration of each daemon's effects is increased by 100%. | |
Head Start Activating Breach Protocol will automatically upload the first daemon from the list. | |
Transmigration During quickhacking the mini-game time counter is increased by 50% (+5% for each additional perk point). |
Quickhacking
Biosynergy The cyberdeck RAM is recovered during combat. 4/8/12 RAM units are recovered every 60 seconds. | |
Signal Support The quickhack duration is increased by 25%/50%. | |
Diffusion Quickhack spread distance is doubled. | |
Critical Error Quickhacks can deal crit hits depending on your crit hit level and crit damage. | |
Optimization Reduces the cost of quickhacks by 1 RAM unit. | |
Bartmoss' Legacy Unlocks diagrams for crafting legendary quickhacks. | |
Master RAM Liberator RAM recovery rate is increased by 50% (+1% for each additional perk point). |
Body
In Cyberpunk 2077 the perks linked with the Body attribute are divided into three categories: Athletics, Annihilation and Street Brawler. We have presented the best of them in the following tables.
Athletics
Invincible Increases health by 10%/20%/30%. | |
Multitasker Shooting is also possible during sliding, sprinting and vaulting. | |
Divided Attention Reloading is also possible during sliding, sprinting and vaulting. | |
Marathoner Sprinting does not drain stamina. | |
The Rock Enemies can't knock you down. | |
Indestructible Reduces ALL incoming damage by 10%. | |
Hard Motherfucker When you enter combat, you get a 10% bonus for Resistances and Armor (+1% for each subsequent perk point). Duration: 10 seconds. |
Annihilation
Manic When you enter combat, your movement speed will increase by 20%. Duration: 10 seconds. | |
Unstoppable Dismembering an enemy increases fire rate by 10%. Stacks up to 3 times. Duration: 8 seconds. | |
Poppin' Off The chance to dismember an enemy while using a shotgun increases by 25%/50%. | |
Biathlete Weapon spread does not increase as you move. | |
Bloodbath Dismembering an enemy reduces weapon recoil by 50%. Duration: 6 seconds (+1 second for each additional perk point). |
Street Brawler
Crushing Blows The damage from strong attacks with blunt weapons is increased by 30%/40%/50%. | |
Flurry Damage from combo attacks with blunt weapons is increased by 30%/40%/50%. | |
Dazed If you perform an attack using a blunt weapon, you have a 15%/30% chance to stun the enemy. | |
Opportune Strike Damage dealt to stunned targets with blunt weapons are increased by 50%. | |
Thrash Strong attacks with blunt weapons reduce the target's armor by 30%. Duration: 10 seconds. | |
Frenzy Defeating an enemy increases the damage dealt with blunt weapons by 100%. Duration: 10 seconds. | |
Guerilla When you enter combat, your crit damage increases by 60%. Duration: 10 seconds (+2 seconds for each subsequent perk point). |