Pillars Of Eternity 2: Druid Class Pillars Of Eternity 2 Guide and Walkthrough
Last update: 20 November 2022
The following page breaks down the Druid class in Pillars of Eternity 2 Deadfire. You shall also find here the basic information concerning the class, a description of sub-classes along with rewards and penalties, the results of combining multiple classes, as well as a few helpful tips and tricks.
Druids in Pillars of Eternity 2 are incredibly flexible and very dangerous. They usually love nature and try to live in harmony with it. Druids can use ancient magic, as they are the only ones able to understand and master it.
Main role: Crowd Control
Secondary role: Support, Striker
Power Source: Nature
Subclasses
Fury - they have mastered the art of conjuring the lightning bolts, which they use in many ways.
Bonus:
- Instead of an animal form, Furies spiritshift into a storm blight.
- Range and Penetration of elemental Druid spells are increased.
- Killing an enemy while spiritshifted extends its duration.
- A character automatically learns new spells on higher Power Levels.
Penalty: Inability to use Rejuvenation spells.
Lifegiver - even though they cannot summon ally units, they can cast both healing and support spells.
Bonus:
- A Druid casts Rejuvenation spells with a higher Power Level. A bonus to the Power Level is increased significantly while in spiritshifted form.
- A character automatically learns new spells on higher Power Levels.
Penalty:
- Inability to use creature summon spells.
- After spiritshift, a Druid receives a significant penalty to Power Level of their Rejuvenation spells.
Shifter - masters of transmutation, who can assume different forms and shapes.
Bonus:
- A Druid can spiritshift into any of the animals. When spiritshift ends, a Druid gets a bit of health back.
- A character automatically learns new spells on higher Power Levels.
Penalty: Inability to use spells while in animal form.
Starting abilities
Depending on the subclass you choose, there are different abilities you can select:
Icon | Name | Effect |
Charm Beast | Charms the beasts in the area of effect for 15 seconds. | |
Nature's Vigor | Allied units within the area of effect gain the Fit status for 20 seconds. | |
Dancing Bolts | Enemies within the AoE receive 12-20 electrical damage. | |
Sunbeam | Enemies within the AoE receive 11-22 fire damage and are blinded. | |
Talon's Reach | Enemies within the AoE receive 23-37 cut damage. | |
Tanglefoot | Enemies within the AoE get the Hobbled status for 6 seconds. | |
Touch of Rot | Enemies within the AoE receive 14-20 Corrode damage. Then, a target receives 9 Corrode damage per 3 seconds for 20 seconds. |
Vile Thorns | Opponents in the AoE receive 10-17 piercing damage. Should the attack prevail, they also get the Sickened status. | |
Winter Wind | Enemies in the AoE get 17-25 frost damage and are pushed back by 2m. | |
Nature's Mark | Enemies in the AoE get negative statuses: -10 Deflection, -10 Reflex for 30 seconds. | |
Spiritshift Bear | +20 to restored health points, blocks spellcasting, a spiritshifted form lasts for 22 seconds. | |
Spiritshift Boar | +20 to restored health points, blocks spellcasting, +4 to restored health per 3 seconds, a spiritshifted form lasts for 22 seconds. | |
Spiritshift Wolf | +20 restored health points, blocks spellcasting, +25% to Stride, a spiritshifted form lasts for 22 seconds. | |
Spiritshift Cat | +20 restored health points, blocks spellcasting, a spiritshifted form lasts for 22 seconds. | |
Spiritshift Stag | +20 restored health points, blocks spellcasting, +7 to all defense types, a spiritshifted form lasts for 22 seconds. |
Multiple classes
By combining the Druid with other classes, you can get the following results:
- Druid + Barbarian = Tempest
- Druid + Chanter = Theurge
- Druid + Cipher = Oracle
- Druid + Fighter = Warden
- Druid + Monk = Ascetic
- Druid + Paladin = Liberator
- Druid + Priest = Universalist
- Druid + Ranger = Beastmaster
- Druid + Rogue = Pathfinder
- Druid + Wizard = Sorcerer
Tips and hints
- When creating a character, you can select one animal transformation. The decision can't be reversed and you won't be able to access the next change during the game, so think over the right choice. For beginners, choosing the Spiritshift - Stag, which offers additional health and bonus to all types of defense.
- Druid is a character who very often uses spells, so they should not wear armor that increases the recovery time. The best choice will be robes (no penalty for recovery time), or light armor if you frequently change form and play as an animal.
- Intellect is the most significant attribute - Druid has many abilities allowing to deal area of effect damage, and Intellect increases the AoE. Apart from that, put some points into Might, to increase damage. Playing an Elf is a good choice here.
- During a skirmish, Druid may use a limited number of spells. This number increases as the power levels increase. Please visit the "Power Sources" page for more information.