Assassins Creed Valhalla: Road to Hamartia Assassin's Creed Valhalla guide, walkthrough
This page of the guide to AC Valhalla contains a walkthrough of the main story mission Road to Hamartia. Halfdan is falling into madness, and your task is to check if Faravid is not plotting anything behind his back.
Last update: 12 January 2024
On this page of Assassin's Creed Valhalla guide you will find a detailed walkthrough for the Road to Hamartia mission.
Halfdan's madness, unfortunately, is intensifying, which makes him suspect even those closest to him. Eivor is supposed to check if Faravid is not plotting behind the back of his jarl.
Rewards: 6800 XP.
- Return to Halfdan
- Find and speak to Moira
- Help Moira escape the house
- Find and report to Halfdan
- Find the source of the voice
Return to Halfdan
After you have managed to deal with the leader of the Picts, it is time to go back to Halfdan and report back to him. Interestingly, Moira, the herbalist mentioned by Faravid, will stand at the side of the jarl. Halfdan will ask if Faravid is loyal and you can answer as follows:
- Faravid is planning an attack: you tell Halfdan that Faravid is planning an attack in secret. Jarl will not like it, but he will ask Eivor to continue his doings and keep a close watch on the warrior. He will also ask you to surveil Moira;
- Faravid is honorable: you say that you fought at Faravid's side and that he is a very honorable warrior. Halfdan will not believe these words and will say that you have to keep an eye on Faravid and will also ask Eivor to take a look at Moira.
Find and speak to Moira
Go to the south of Donecaestre to talk to the herbalist. If you have trouble locating the right cottage, use the raven. When you get there you will notice that Moira is not at home. From the letter that she left on the table, you will learn that she went to Wyke to help her brother take care of his wife.
Go to the village to find Moira - one of the houses in the depths of the forest belongs to her. In front of the building, there are residents that shout threats against the herbalist.
The main door is barricaded, but you can get into the building through the roof. Just smash the wooden wall on the top of it.
Help Moira escape the house
The woman is afraid to leave the house and she will only do so when the angry crowd standing outside is dispersed.
There aretwo ways to solve a problem with an angry crowd.
- I can talk my way out of this: go outside and talk to the leader. You can talk sense into him (level 3 charisma required), scare a man with Halfdan, or threaten;
- Pretend you are hurt: take the woman in your arms and carry her to the forest. The crowd will not bother you.
No matter what solution you choose, talk to Moira. The woman will say that she isn't poisoning the yarl and will even list all of the ingredients she uses to brew her potion. She also remarks that Halfdan has mental problems.
Find and report to Halfdan
Go to a nearby temple, north of Donecaestre, to talk to Halfdan. The man tries to eliminate a group of bandits who lurk in the swamps. He learned about them thanks to information from one of his scouts.
Look around the marshes to find Olav, the Halfdan scout. You will find him in a makeshift camp on top of high pillars. Unfortunately, the man barely lives.
Grab Olav and bring him down. The path leads through ropes and along pillars. At the end of the road you have to jump to the ground.
Unfortunately, Olav will not survive and Halfdan will order the dog to track down the bandits who murdered one of his scouts. Follow the animal and you will reach the abandoned ruins. Enter them.
Break the wooden hatch that covers the entrance to the underground area and go downstairs to look around a bit.
Slide through the hole in the wall and then dive to the further part of the underground complex.
Take an oil jug (you will find it in the room to the right of the entrance) and break the boulders blocking the passage to this room so that Halfdan can join you.
After the jarl joins Eivor, search for a red door in the further part of the corridor. You will find yourself in a chamber filled with various treasures. Halfdan gets angry at the sight of this wealth and finds out that it was stolen from him. When he asks about Moira, Eivor explains that she is not a threat. Jarl will not believe that he may be sick and will blame the poison, which someone apparently gives him.
Find the source of the voice
Collect the key from the table and then open the door which is opposite to the chamber where you have just been. Follow the corridor and you'll finally reach surface.
Outside you will encounter Ulf and his gang. The man will begin to explain that he received the valuables from Faravid for a job well done and that he had no idea that he had mortally wounded Olav - he thought he was a thief. You can decide what will happen to Ulf and his people.
- Traitors must suffer: Ulf and his men will attack you immediately and you will have to kill them;
- They do not deserve punishment: Halfdan will say that they are lucky that Eivor stood up for them. He will forget about this insult if the men return the stolen treasure. Ulf will refuse and will be immediately killed by Halfdan. The rest of the men will understand the message and give up without fighting.
The mission will end and you will receive 6 800 XP as a reward.