Training Grounds | Spires Tyranny Guide
Last update: 13 January 2017
This chapter is devoted to the Training Grounds, one of the upgrades available for Spires in Tyranny. Individual topics connected to the upgrade are described in separate sections.
General information
This upgrade doesn't offer any tangible benefits in the form of equipment, but if you visit it often enough, you can complete the game at a very high experience level which translates into additional combat abilities and increased battle performance. This upgrade is recommended especially to the players who side with the Rebels and those who take the path of chaos since most quests will have us use force in these two cases. While performing the said scenarios, you will have to draw the blade more often and therefore high character level will prove helpful in completing the game.
The Training Grounds offers no researches but it will systematically provide you with Hide which is required for armor upgrades. If you decided to build the Forge first, then you can buy the Training Grounds in the next Spire. Even if you don't hire any recruits, the upgrade's governor, Rhys, will help you develop several basic statistics (level 50 max). Moreover, having built the said upgrade, resting in any Spire will grant you temporary bonuses to Accuracy, Athletics, and Subterfuge (5 points).
The training cost decreases by one point for every skill level, which is illustrated by the table below. The cost is counted in copper rings.
Skill level | Training cost | Difference |
0-9 | 1-10 | 1 |
10-19 | 10-19 | 0 |
20-29 | 19-28 | -1 |
30-39 | 28-37 | -2 |
40-49 | 37-46 | -3 |
50-59 | 46-55 | -4 |
60-69 | 55-64 | -5 |
70-79 | 64-73 | -6 |
80-89 | 73-82 | -7 |
90-99 | 82-91 | -8 |
Remember that you can make use of five trainings per character level.
Recruits
Below is the list of all recruits connected to the said upgrade. Remember that you can only hire six of them.
Name | Benefits | Cost (copper) |
Torvus | Trainer: Two-Handed Weapons, Thrown Weapons, and Parry (up to 150 points) | 20 |
Death-Leaper | Trainer: Athletics, Dodge, Unarmed Attacks (up to 150 points) | 25 |
Dream Slayer | Trainer: Bows, Dual Wield, Subterfuge (up to 150 points) | 10 |
Sage Lumosa | Trainer: Control Frost, Control Lightning, Control Force, and Control Illusions (up to 150 points) | 20 |
Scar Fist | Trainer: Unarmed Attacks, Bows, Athletics, and Control Vigor (up to 150 points) | 20 |
Verus | Hunter who provides Hides to upgrade armor. | 20 |
Selina | Trainer: One-Handed Weapons, Two-Handed Weapons, and Thrown Weapons (up to 150 points) | 10 |
Thalla | Trainer: One-Handed Weapons, Thrown Weapons, and Parry (up to 150 points) | 25 |