Solving Puzzles in Tyranny
Last update: 17 January 2017
NOTE: The chapter is currently being created
Sunset spire
The first major puzzle requires you to arrange the glowing points into a specific pattern, which you can learn by combining two parts of a scroll. You will find them in two shrines located in the tower. The first one is in the same room where you have to draw the pattern (1), the second one is in the corridor (2). You don't have to actually have the scrolls to be able to activate the portal.
To draw the pattern you simply need to connect the points with lines by clicking first at the beginning point of a line, and the point where you wish for the line to end. When the points are connected, and you'd like to crate more lines, simply choose another point and repeat the procedure. After the pattern is done the portal will activate.
The Burning Library
To unlock the entrance to the silent archive, you'll have to learn the pass code scattered among the books of the Burning Library. Just look around and search for glowing spots on the bookshelves. The last part of the code will be near an enemy called the Bone Whittler it will tell you the correct order in which you have to unlock the symbols on the barrier.
Once you have all the codes, approach the barrier and the incorrect symbols will vanish. Only four of them will be left, and they need to be clicked with your mouse in the correct order: up, down, left, right.
Do this and the barrier will be gone.
Note: The description will be expanded in the future.
Blade Grave Oldwalls
To reach the body of the first Regent, you'll have to gather 4 keystones scattered across Oldwalls.
NOTE: Some of the locks (mostly those that lead to rooms with extra loot) do not react to torch keys you will find in this location. To open them, you will need keys from other ruins, which you will visit during the main missions related to the Magebane helm.
The first keystone lies near the soldier's corpse (1).
The second keystone is in the cabinet in the southern part of the first location (3). Search for door-opening mechanisms, usually located on the walls (2).
The third key is on the second level of the ruins (4). To get there, you'll have to find the three torchkeys and open three magic locks (5). You have one of the keys, the second one can be found on the second level of the ruins (6), and the third one - in the next location, accessible through the path near the locks (7). The location is called Blade Grave Olldwalls - West.
The fourth keystone is in the western room, in a chest near the stairs that can be activated with switches (8).
Once you have all the keystones, open the locks in the central hall. One more thing - prepare for a difficult fight.
Ocean spire - rune hall
As in the previous spires, you will have to draw a figure on the floor to activate a portal. You can learn it through the nearby murals. The first mural will be in the rune hall (1), the second one will be in the location marked as "west" (3). The final mural is in the central hall (2), near the northern stairs.