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Tyranny Game Guide by gamepressure.com

Tyranny Game Guide

Table of Contents
M36 - Tyranny - Twin Rivers Oldwalls - Depths
M36 - Tyranny - Twin Rivers Oldwalls - Depths
To open norhetrn doors use Amith and Citren stones, doors on your left opens after using Amith.
Use a Citren stone to open next doors.
Push this slab to unlock doors on your right.
To open next doors use Rho stone. To go right doors use Erim stone (in the next chamber).
Put Citren stone on your left, in the middle Rho and on the right Amith.
Sigil of Cyclical Energies III, only Lantry can read it with Lore 57 and Voice of Ages talent.
Sigil of Chaotic Descent - only Lantry can read it with Lore 27 and Voice of Ages talent.

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Twin Rivers Oldwalls - Depths M36 - description and map Tyranny Guide

Last update: 27 December 2016

Key points of M36 - Tyranny - Twin Rivers Oldwalls - Depths

Important location

NPC

Treasure.

Enemies

Important location

Torch � To open norhetrn doors use Amith and Citren stones, doors on your left opens after using Amith.

Torch � Use a Citren stone to open next doors.

Stone Slab � Push this slab to unlock doors on your right.

Torch � To open next doors use Rho stone. To go right doors use Erim stone (in the next chamber).

Three torches � Put Citren stone on your left, in the middle Rho and on the right Amith.

Passage to the next chamber

Citren stone

Rho stone

Sigil � Sigil of Cyclical Energies III, only Lantry can read it with Lore 57 and Voice of Ages talent.

Sigil 2 � Sigil of Chaotic Descent - only Lantry can read it with Lore 27 and Voice of Ages talent.

Depths are the second part of the labyrinth in the Oldwalls. As before, you will encounter many dangers here. Access to subsequent rooms are gained by using the Torchkeys. Moreover, a part of a side quest takes place here.

Quests in Twin Rivers Oldwalls - Depths

Main quest: The Symphony of the Forge / On the Hunt - the Oldwalls are the next stage in the quest.

Side quest: Leave No One Behind - save Apprentice Garrick by informing him about the possibility of exiting the Oldwalls once you have cleared the path.

Non-player characters in Twin Rivers Oldwalls - Depths

Apprentice Garrick - a character connected to a quest. If you don't decide to kill him, you can show him the safe path to the exit (only after you've cleared it in the course of the main quest).

Enemies in Twin Rivers Oldwalls - Depths

The Bane - pay attention to their color. They have different resistances, especially to fire (the red ones) as well as electricity and often ice (the blue ones). Despite that, they usually aren't too durable so fighting them shouldn't be a big problem.

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