Victory conditions and first steps | Factions - Rome TW: Rome II Guide
Last update: 11 May 2016
Military victory
- Completely control the following 6 provinces: Italia, Magna Graecia, Aquitania, Armenia, Africa, Britannia
- Hold 140 settlements
- Maintain 140 units in total
- Maintain 40 naval units
Economic victory
- Completely control the following 6 provinces: Italia, Africa, Syria, Bosporus, Baetica, Asia
- Hold 90 settlements
- Maintain trade relations with 20 factions
- Hold at least one of every strategic resource
- At the end of your turn, have an income of at least 80000 talents
- Maintain 70 units
- Research at least 20 of the civil technologies
Cultural victory
- Completely control the following 6 provinces: Italia, Aegyptus, Hellas, Aquitania, Mesopotamia, Syria
- Hold at least one settlement in 35 provinces in which Roman culture is dominant
- Construct the following building: Pantheon
- Construct the following building: Coliseum
- Research 30 of all technologies
First steps
Since you start the game being at war with the Etruscan League, you should go with the flow and attack your northern neighbor. A legion stationing near Rome can easily go north towards city of Velathri. Since it belongs to Italia province, after conquering it you can replenish your troops and move to Ariminum. This attack will reduce Etruscan League to the one province located on Corsica. With full control over Italia you can issue the first edict and consolidate your forces.
The next step depends on the victory conditions you choose. If you want to win economically, you can spare Syracuse and start trading with them. I also recommend an agreement with Greeks: Athens and/or Sparta. In the meantime you can start building the fleet in Neapolis and prepare for the imminent war with Carthage. Your next objective should be gaining control over Corsica, Sardinia and Sicily.
Once you cut out for yourself a piece of Mediterranean, you'll have several options. You can finish the war with Carthage and gain control over Africa to move forwards to the Libya and Aegyptus or Mauretania. Spain can be also reached by land, through Alps - in this case prepare for fights with barbarians. The march towards Britannia is more risky - you'll have to long walk north in a hostile territory. I suggest putting it back on later, when you have your treasury full and you can afford a long military campaign. One of most interesting expansion directions is Balkans and Minor Asia, which is a gateway to provinces on Middle East.
I recommend constantly paying attention to you mission objectives and chosen victory conditions: the economic or cultural victory doesn't require a long march to the north and in case of military dominance you have to go far to the east, to Armenia.