Champion - skill tree | Army TW: Rome II Guide
Last update: 11 May 2016
In parentheses are given the values ??for the next level of the same skill.
Authority, rank 2
Paragon
-10% cost of performing all actions
(+1/+2/+3) authority
(+5%/+10%/+15%) chance of critical success in all actions
Authority, rank 3
Unity
(+1/+2/+3) authority
(+10%/+20%/+30%) Manipulation > Persuade: chance of successful manipulation
(-10/-20/-30) Rally Slaves: slave unrest
Valor
(+1/+2/+3) authority
(+10%/+20%/+30%) Assassination > Single Combat: chance of successful assassination
(-5%/-10%/-15%) charge bonus for all units. Action: Show of Force.
(-6/-12/-18) morale for all units in the target army. Action: Show of Force.
Cunning, rank 2
Partisan
(+1/+2/+3) cunning
(+5%/+10%/+15%) chance of evading enemy agents
Cunning, rank 3
Cunning
(+1/+2/+3) cunning
(+10%/+20%/+30%) Manipulation > Tempt: chance of successful manipulation
(+10%/+20%/+30%) Assassination > Marksmanship: chance of successful assassination
Stratagem
(+1/+2/+3) cunning
(-10%/-20%/-30%) melee attack skill for all enemy units. Action: Harass.
(-10%/-20%/-30%) melee defense skill for all enemy units. Action: Harass.
(-10%/-20%/-30%) shots per minute for all enemy units. Action: Harass.
(+6%/+12%/+18%) damage to all buildings. Action: Raid.
(-4%/-8%/-12%) slave population. Action: Raid.
Zeal, rank 2
Champion
(+1/+2/+3) zeal
(+6%/+12%/+18%) campaign map movement range
Zeal, rank 3
Strength
(+1/+2/+3) zeal
(+10%/+20%/+30%) Manipulation > Coerce: chance of successful manipulation
(+10%/+20%/+30%) Assassination > Slaughter: chance of successful assassination
Warfare
(+1/+2/+3) zeal
(+15%/+30%/+45%) casualties inflicted on specified enemy unit. Action: Assault Patrol.
(+15%/+30%/+45%) casualties inflicted on specified enemy unit. Action: Assault Town Watch.
Zeal, rank 4
Audacity
(+1/+2/+3) zeal
(+2/+4/+6) public order. Action: Military Fervor.
(+10%/+20%/+30%) wealth from adventuring. Action: Adventure.
Militancy
(+1/+2/+3) zeal
(+30/+60/+90) unit experience gained per turn. Action: Military Training.
(-2/-4/-6) public order. Action: Military Action.
Skill selection
The selection of champion's skill should be closely connected to the role planned for him. If you need a character that can decrease combat value of one strong unit of the opponent (e.g. general bodyguard unit or elite Hellenic royal guard) you should choose Champion skill and then develop Warfare. So prepared hero can be further developed to support an army: take Militancy to increase experience points gained by your troops. If you however plan to leave the champion in the province to increase public order (a kind of mobile shrine), then invest in several levels of Audacity.
An interesting solution is to have one offensive champion using cunning. After choosing Partisan and then Stratagem, you can both harass enemy armies, reducing their combat value and raid enemy settlements, damaging all buildings!
I advise not using champions basing on authority. Skills in this tree are not particularly powerful (except Paragon which increases effectiveness of all actions) and usually Partisan or Warfare proves to be much more effective solution.