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Total War: Rome II Game Guide by gamepressure.com

Total War: Rome II Game Guide

Table of Contents

Leader - skill tree | Army TW: Rome II Guide

Last update: 11 May 2016

General's skill tree is much more extended than your agent's one, because general can specialize in three areas. Subsequent tree levels can be unlocked only after reaching a high enough rank of the commander.

Below is a list of all skills available for your commander, divided into various attributes - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

Below is a list of all skills available for your commander, divided into various attributes. In parentheses are the values ??for the next level of the same skill.

Authority, rank 2

Commander

(+1/+2/+3) authority - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) authority

(0/+2%/+4%) morale for all units

Authority, rank 3

General

(+2/+3/+4) authority - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+2/+3/+4) authority

(-4%/-8%/-12%) unit recruitment cost

(0/+4%/+8%) morale for all units

Admiral

(+2/+3/+4) authority - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+2/+3/+4) authority

(-4%/-8%/-12%) unit recruitment cost

(0/+4%/+8%) morale for all units

Authority, rank 4

Cavalry Command

(+1/+2/+3) authority - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) authority

(+2/+3/+4) experience rank(s) for cavalry recruits

(0/+6%/+12%) shots per minute rate for all cavalry units

(0/+12%/+24%) charge bonus for all cavalry units

Infantry Command

(+1/+2/+3) authority - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) authority

(+2/+3/+4) experience rank(s) for infantry recruits

(0/+6%/+12%) melee attack skill for all infantry units

(0/+3%/+6%) missile attack range for all infantry units

Artillery Command

(+1/+2/+3) authority - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) authority

(+2/+3/+4) experience rank(s) for siege weapon and heavy weapon ship recruits

(0/+6%/+12%) shots per minute for all siege weapons and all heavy weapon ships

Naval Assault

(+1/+2/+3) authority - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) authority

(+2/+3/+4) experience rank(s) for assault ship recruits

(0/+6%/+12%) melee attack skill for all assault ships

(0/+6%/+12%) melee defense skill for all assault ships

Naval Support

(+1/+2/+3) authority - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) authority

(+2/+3/+4) experience rank(s) for support ship recruits

(0/+3%/+6%) missile attack range for all support ships

(0/+6%/+12%) shots per minute for all support ships

Authority, rank 5

Great Leader

(+2/+3/+4) authority - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+2/+3/+4) authority

(+1/+2/+3) experience rank(s) for all recruits

(+4%/+8%/+12%) morale for all units

Cunning, rank 2

Strategist

(+1/+2/+3) cunning - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) cunning

(0/+2%/+4%) melee defense skill for all units

Cunning, rank 3

Tactician

(+2/+3/+4) cunning - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+2/+3/+4) cunning

(8%/16%/24%) campaign map movement range

(0/+4%/+8%) melee defense skill for all units

Navigator

(+2/+3/+4) cunning - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+2/+3/+4) cunning

(8%/16%/24%) campaign map movement range

(0/+4%/+8%) melee defense skill for all units

Cunning, rank 4

Administration

(+1/+2/+3) cunning - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) cunning

(-4%/-8%/-12%) upkeep costs for non-mercenary units

(0/-5%/-10%) unit recruitment cost for non-mercenary units

(0/-6%/-12%) construction costs

Covert Action

Enables night battles on land and at sea - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

Enables night battles on land and at sea

(+1/+2/+3) cunning

(0/+10%/+20%) chance of successfully launching an ambush

(0/+10%/+20%) chance of anticipating an enemy ambush

Logistics

(+1/+2/+3) cunning - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) cunning

(+4%/+8%/+12%) replenishment rate for all units

(0/+25%/+50%) ammunition for all units

(0/+8%/+16%) armor for all units

Siegecraft

(+1/+2/+3) cunning - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) cunning

(-1/-2/-3) enemy siege hold-out time (double for city-ports)

(+1/+2/+3) siege hold-out time (double for city-ports)

(0/+6%/+12%) attritional losses when besieging

(0/-6%/-12%) attritional losses when under siege

Mercenary Contacts

(+1/+2/+3) cunning - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) cunning

(-4%/-8%/-12%) mercenary unit hiring costs

(0/-6%/-12%) upkeep costs for mercenary units

(0/+15%/+30%) to the chance of replenishing the mercenary pool

Cunning, rank 5

Master Tactician

(+2/+3/+4) cunning - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+2/+3/+4) cunning

(-4%/-8%/-12%) upkeep costs for mercenary units

(-4%/-8%/-12%) upkeep costs for non-mercenary units

Zeal, rank 2

Warrior

(+1/+2/+3) zeal - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) zeal

(0/+2%/+4%) melee attack skill for all units

(0/+2%/+4%) shots per minute for all units

Zeal, rank 3

Soldier

(+2/+3/+4) zeal - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+2/+3/+4) zeal

(+10%/+20%/+30%) charge bonus for all units

(0/+4%/+8%) melee attack skill for all units

(0/+4%/+8%) shots per minute for all units

Marine

(+2/+3/+4) zeal - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+2/+3/+4) zeal

(+10%/+20%/+30%) ramming bonus for all units

(0/+4%/+8%) melee attack skill for all units

(0/+4%/+8%) shots per minute for all units

Zeal, rank 4

Offense

(+1/+2/+3) zeal - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) zeal

(10%/20%/30%) morale for all units during offensive battles

(0/+6%/+12%) melee attack skill for all units

(0/+6%/+12%) shots per minute for all units

Defense

(+1/+2/+3) zeal - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) zeal

(10%/20%/30%) morale for all units during defensive battles

(0/+6%/+12%) melee defense skill for all units

(0/+3%/+6%) missile attack range for all units

Virtue

(+1/+2/+3) zeal - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) zeal

(+2/+4/+6) public order from characters

(0/-20%/-40%) resistance to foreign occupation

(0/+6%/+12%) morale for all units

Dread

(+1/+2/+3) zeal - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) zeal

(-10%/-20%/-30%) morale for all enemy units

(0/+6%/+12%) weapon damage inflicted by all melee units

(0/+6%/+12%) weapon damage inflicted by all missile units

Despoil

(+1/+2/+3) zeal - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) zeal

(+10%/+20%/+30%) income from looting settlements

(0/+12%/+24%) income from raiding

(0/+15%/+30%) to number of battle captives

Zeal, rank 5

Fearless Warrior

(+2/+3/+4) zeal - Leader - skill tree | Army - Army - Total War: Rome II Game Guide

(+2/+3/+4) zeal

(+4%/+8%/+12%) weapon damage inflicted by all melee units

(+4%/+8%/+12%) weapon damage inflicted by all missile units

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