Leader - skill tree | Army TW: Rome II Guide
Last update: 11 May 2016
General's skill tree is much more extended than your agent's one, because general can specialize in three areas. Subsequent tree levels can be unlocked only after reaching a high enough rank of the commander.
Below is a list of all skills available for your commander, divided into various attributes. In parentheses are the values ??for the next level of the same skill.
Authority, rank 2
Commander
(+1/+2/+3) authority
(0/+2%/+4%) morale for all units
Authority, rank 3
General
(+2/+3/+4) authority
(-4%/-8%/-12%) unit recruitment cost
(0/+4%/+8%) morale for all units
Admiral
(+2/+3/+4) authority
(-4%/-8%/-12%) unit recruitment cost
(0/+4%/+8%) morale for all units
Authority, rank 4
Cavalry Command
(+1/+2/+3) authority
(+2/+3/+4) experience rank(s) for cavalry recruits
(0/+6%/+12%) shots per minute rate for all cavalry units
(0/+12%/+24%) charge bonus for all cavalry units
Infantry Command
(+1/+2/+3) authority
(+2/+3/+4) experience rank(s) for infantry recruits
(0/+6%/+12%) melee attack skill for all infantry units
(0/+3%/+6%) missile attack range for all infantry units
Artillery Command
(+1/+2/+3) authority
(+2/+3/+4) experience rank(s) for siege weapon and heavy weapon ship recruits
(0/+6%/+12%) shots per minute for all siege weapons and all heavy weapon ships
Naval Assault
(+1/+2/+3) authority
(+2/+3/+4) experience rank(s) for assault ship recruits
(0/+6%/+12%) melee attack skill for all assault ships
(0/+6%/+12%) melee defense skill for all assault ships
Naval Support
(+1/+2/+3) authority
(+2/+3/+4) experience rank(s) for support ship recruits
(0/+3%/+6%) missile attack range for all support ships
(0/+6%/+12%) shots per minute for all support ships
Authority, rank 5
Great Leader
(+2/+3/+4) authority
(+1/+2/+3) experience rank(s) for all recruits
(+4%/+8%/+12%) morale for all units
Cunning, rank 2
Strategist
(+1/+2/+3) cunning
(0/+2%/+4%) melee defense skill for all units
Cunning, rank 3
Tactician
(+2/+3/+4) cunning
(8%/16%/24%) campaign map movement range
(0/+4%/+8%) melee defense skill for all units
Navigator
(+2/+3/+4) cunning
(8%/16%/24%) campaign map movement range
(0/+4%/+8%) melee defense skill for all units
Cunning, rank 4
Administration
(+1/+2/+3) cunning
(-4%/-8%/-12%) upkeep costs for non-mercenary units
(0/-5%/-10%) unit recruitment cost for non-mercenary units
(0/-6%/-12%) construction costs
Covert Action
Enables night battles on land and at sea
(+1/+2/+3) cunning
(0/+10%/+20%) chance of successfully launching an ambush
(0/+10%/+20%) chance of anticipating an enemy ambush
Logistics
(+1/+2/+3) cunning
(+4%/+8%/+12%) replenishment rate for all units
(0/+25%/+50%) ammunition for all units
(0/+8%/+16%) armor for all units
Siegecraft
(+1/+2/+3) cunning
(-1/-2/-3) enemy siege hold-out time (double for city-ports)
(+1/+2/+3) siege hold-out time (double for city-ports)
(0/+6%/+12%) attritional losses when besieging
(0/-6%/-12%) attritional losses when under siege
Mercenary Contacts
(+1/+2/+3) cunning
(-4%/-8%/-12%) mercenary unit hiring costs
(0/-6%/-12%) upkeep costs for mercenary units
(0/+15%/+30%) to the chance of replenishing the mercenary pool
Cunning, rank 5
Master Tactician
(+2/+3/+4) cunning
(-4%/-8%/-12%) upkeep costs for mercenary units
(-4%/-8%/-12%) upkeep costs for non-mercenary units
Zeal, rank 2
Warrior
(+1/+2/+3) zeal
(0/+2%/+4%) melee attack skill for all units
(0/+2%/+4%) shots per minute for all units
Zeal, rank 3
Soldier
(+2/+3/+4) zeal
(+10%/+20%/+30%) charge bonus for all units
(0/+4%/+8%) melee attack skill for all units
(0/+4%/+8%) shots per minute for all units
Marine
(+2/+3/+4) zeal
(+10%/+20%/+30%) ramming bonus for all units
(0/+4%/+8%) melee attack skill for all units
(0/+4%/+8%) shots per minute for all units
Zeal, rank 4
Offense
(+1/+2/+3) zeal
(10%/20%/30%) morale for all units during offensive battles
(0/+6%/+12%) melee attack skill for all units
(0/+6%/+12%) shots per minute for all units
Defense
(+1/+2/+3) zeal
(10%/20%/30%) morale for all units during defensive battles
(0/+6%/+12%) melee defense skill for all units
(0/+3%/+6%) missile attack range for all units
Virtue
(+1/+2/+3) zeal
(+2/+4/+6) public order from characters
(0/-20%/-40%) resistance to foreign occupation
(0/+6%/+12%) morale for all units
Dread
(+1/+2/+3) zeal
(-10%/-20%/-30%) morale for all enemy units
(0/+6%/+12%) weapon damage inflicted by all melee units
(0/+6%/+12%) weapon damage inflicted by all missile units
Despoil
(+1/+2/+3) zeal
(+10%/+20%/+30%) income from looting settlements
(0/+12%/+24%) income from raiding
(0/+15%/+30%) to number of battle captives
Zeal, rank 5
Fearless Warrior
(+2/+3/+4) zeal
(+4%/+8%/+12%) weapon damage inflicted by all melee units
(+4%/+8%/+12%) weapon damage inflicted by all missile units