Spy | Army TW: Rome II Guide
Last update: 11 May 2016
Spy is the last agent available for you in the game. This character focuses mainly on detection and elimination of enemy agents and weakening entire enemy armies. The main attribute of the spy is cunning.
Below you'll find possible actions along with the attribute associated with them.
Friendly province
- increases chance of discovering hidden agents and armies
- increases settlement defense against actions that use cunning
Friendly army
- increases army commander cunning
- protects army against enemy agents' actions
Enemy province
- increases chance of discovering hidden agents and armies
- decreases settlement defense against actions that use cunning
Enemy army
- (authority) detects hidden army, settlement or agent
- (cunning) inflicts minor damage to all army units
- (zeal) reduces bonuses for equipment
Enemy settlement
- (authority) increases civil disorder
- (cunning) inflicts minor damage to all garrison units
- (zeal) inflicts major damage to a single building
Enemy general (assassination)
- (authority) kills designated target
- (cunning) kills designated target
- (zeal) kills designated target
Enemy agent (manipulation)
- (authority) persuade the target character to act in your faction's favor
- (cunning) persuade the target character to act in your faction's favor
- (zeal) persuade the target character to act in your faction's favor
Summary
Spies are most valuable agents at your service. The ability of poisoning enemy armies can quickly reduce their manpower, so the battles will be much easier. Spies based on zeal are perfect for damaging enemy provinces - destroying a farm in the faction which has only one region will effectively starve enemy units, making them deserting. Least useful agents are spies based on authority, because their double their actions with those that can be performed by dignitary. Despite this, they can quickly reveal entire map, so if you do not care about sabotage actions, this type of scout can be perfect solution.