Oddworld Soulstorm: Playthrough with no kills - is it possible? Oddworld Soulstorm guide, walkthrough
Last update: 08 April 2021
This page of the Oddworld Soulstorm game guide answers whether you can beat the game without killing any enemies. Additionally, we include the main methods to dispose of Sligs without killing them.
Playing as a pacifist - is it possible?
Completing the game without killing any opponents is a challenging task, because killing Sligs is usually the easiest way to solve the problems you encounter. Attempting to navigate through a location while maintaining a pacifist run may force you to replay the same stage several times.
A kill counter is always accessible through the pause menu and it displays the number of Sligs killed in a given stage. In Oddworld Soulstorm, the Too Pure For This World gold trophy can be earned by completing the game without killing more than 100 Sligs. This very demanding achievement is best ignored until your second playthrough of the game, so you won't have to worry about how many Mudokons you will manage to set free.
Sligs - how to avoid killing them?
In the game Oddworld Soulstorm, there are various methods we can use to avoid killing Sligs. Here's a list of the most important ones:
Distracting your opponents - this is the most obvious method. In order to confuse the Slig, we can cause noise (by running, calling, etc.) or use a thrown object. This may encourage the opponent to leave their post or turn the other way.
Possession - this is only viable if there are no Chant Suppressors in the area. We need to chant and direct the Chi Orb at the selected enemy. We can move the possessed Slig to another place or stun them (by tapping L2) to make them temporarily lose consciousness.
IED Stun Mines - we can put them on paths frequented by Sligs. Once the opponent comes into contact with the mine, they will be stunned for some time.
Note - An armed mine can also stun Abe. The hero will not die from the explosion. However, you will waste the gadget and alert the surrounding area.
Rock Candy - You can use them to distract opponents and sneak behind their backs, or use them to attack and stun enemies. In the latter case, Bouncy Candy is a better choice. They can immediately stun and push a Slig backward.
Tying - this action becomes available once we temporarily stun a Slig or if Abe managed to sneak up on a sleeping opponent. We need to have some tape (a type of in-game loot) on hand. A tied-up opponent is considered captured alive and doesn't add to the kill count. Moreover, the bound Slig disappears after a while and there's no risk that they will later be discovered by other enemies.
In the later part of the game, you can also unlock Bouncy Binding Candy - candies that can be thrown at opponents. Each Slig hit with it will be automatically tied up – this works the same as the tape. The easy part is you don't have to stun a Slig first.
Fizzy Pop and Fizzy Pow - You get these gadgets in the fifth stage of the game. The can will explode upon contact with the target. It can stun the opponent. However, we must remember that the gas doesn't persist after the explosion of the can and, unlike, for example, stun mines, there is a high risk of wasting the object after a missed throw.
Smoke Screen and Smoke Screen Plus - Abe will be able to craft smoke grenades starting from Stage 6. Regular Smoke Screen grenades are used only to avoid detection - the smoke stays for some time and makes it impossible to detect you even if the enemy stops near Abe.
Smoke Screen Plus grenades are more interesting because, in addition to a bigger smoke cloud, they can also briefly stun enemies within its reach. This gives you a chance to quickly tie them up with duct tape and/or rob them. Unfortunately, the ingredients for crafting Bone Powder Plus grenades are difficult to obtain meaning you won't be able to use them often.
Sneaking in Steam Zones - They work similarly to smoke grenades mentioned earlier. The difference is that Smoke Zones can remain active at all times. Some of them start working as soon as you reach the location. In the case of some zones, you must first activate them by pulling the lever.