Upgrade | Walkthrough - Act II Magrunner Guide
Last update: 11 May 2016
In this level you find a new, wonderful companion - Newton. Thanks to him, you can set up magnetic fields in almost every place.
Test the new acquisition firing at the column with green or red charge. It puts Newton on the surface. When you place it elsewhere, the previous one disappears. You can also change its charge and discharge, by firing the same charge twice.
In this location you have to use Newton. Approach the edge of the floor and look at the vertical platform next to you. Aim at the column behind the platform, set up Newton there with red. Charge the platform with green (screen above).
Then set up green Newton on the floor, in front of the platform. Place him in this way every few meters to pull platform on the other side of the floor.
When platform is over the edge of floor, jump on it and then set up red Newton on the floor behind it to be pushed.
Turn around and place green Newton on the floor on the other side. When platform is over the ground, jump down and approach a vertical platform on your left.
Set up green Newton on the ground under the platform or on the lower part of column. Change the platform's charge on green and jump on it.
When you get on the platform, change it to red and push out, setting up green Newton on the column under the platform, like on the screen above.
When you stop, jump on the floor on right from the column. Then aim at the hypercube in the middle and change its bottom wall charge on green and the wall in front of the platform and the platform itself on red (screen above).
Jump on the platform and then push away using green Newton. Wait until it gets in hypercube's magnetic field and touches its wall. Stand on side of this wall and charge it with green.
When the side wall approaches the hypercube, jump onto the top wall and charge it with red. When it stops, jump on the metal construction (screen above).
Follow the path until you find the module with cube. Take it and go along the wall.
After a while you reach a small hole. But you can't jump with big cube. Leave it and jump on the other side. Turn around, charge the cube with red and set up red Newton on wall over hole, like on the screen above. Do so until the cube is on the other side.
Move along the wall until you get to the stairs. Go up and you find a hollow magnetic engine. Place a cube in it and then charge it with red. Do the same with its platform.
Jump onto platform and change it on green. When you get on the other side, jump onto a metal platform and walk behind a wall with window.
Here you find a vertical platform without a magnetic engine. Charge it with red, jump on it and start setting up red Newton on the wall in front of you (screen above). Do so until you ride to the very top.
When you stop, look down and you see two horizontal platforms. Charge them with green charges, while the engine of the right one with red.
Wait until the right platform stops and even with the left. Now you have to act quickly. Set up green Newton on the wall next to the left platform. You have to pull it so it's below the right platform. Unfortunately, setting Newton on the bottom disappears red Newton which was keeping your platform. Because of that, your platform starts descending slowly.
When it happens, change your platform to red. It pushes the left platform in your direction. Set up next green Newtons on the wall next to the platform until you can jump on it.
When you're on the left platform, charge it with red and then push away using green Newton on the next wall. When you stop on the other side, jump on the ground and go through the door.