From Beyond | Walkthrough - Act III Magrunner Guide
Last update: 11 May 2016
This level is a constant run with enemies at your back. When you're ready, start walking forward until you trigger a short cut scene.
As you can see, you find first enemy here. Don't fight him. The only way to kill him is an explosive cube - you have none.
You have to run. Look at the big gate, which is on left from monster. It's a new module: Magnetic gate. They work in simple way: if you want to open them, put different charges on both halves and if you want to close, put the same charges. You have to open them ASAP, so change the right side to green, and left to red (screen above).
When you are in between the gate, fire red at the right side. It closes them and buys you time. Jump on the platform on left, fire the red and do the same with magnetic engine.
Behind a corner you find rather annoying obstacle - a wall of cubes. Start firing at cubes with red and green charges. When few of them are loosen and start to push away themselves, take out one or two from the very middle. You have to make them collapse (screen above). Jump on the other side and then pick up one cube.
Place it on the launcher, change charge to red jump on cube and fire at it with green.
When you land, change module and platform to red, jump on platforms and change charge to green.
Here you get a while to catch a breath. Pick up cube on right and place it on the module. Then change the module to red jump on cube and change its charge to green.
When you land, change the bottom cube to red, jump on the upper one and fire green. Jump over rocks and run to the gates.
Change the right side to green and left to red. Close them by changing the right on red when you are behind it. Do the same with another gates and don't forget to close it.
This gives you few seconds. When you close gates, fire at the top wall of hypercube over you with green charge (screen above). Fire the red on the bottom wall, jump on its other side and switch its charge to green.
Then you have to climb up, but falling cubes may be annoying. Keep to the left and set up red Newtons in front of you until you get behind a line of cube waterfall.
Run left to the end of rock and then jump on the top wall of hypercube.
Ignore the road in front of you and change the charge of wall to red.
This moves you on the higher floor. Jump down and run forward.
It's time to change roles. Pick up explosive cube and place it on the launcher. Change the module to red and cube to green. It won't eliminate the tentacle monster but slow it down.
Use it, by jumping in small passage on left. Don't try to run between explosive cubes, because it may end up nasty. Change the charge of the first module instead on green. It pushes away the falling cube and opens a passage.
Do the same with another modules, changing their colors to green, red and green again. When you get on the other side, pick up cube, place on the launcher and fire yourself by firing green.
You find magnetic module and explosive cube on the next island. Change the module on red, and place on it cube. Fire at it with green. When the road is clear, repeat it, this time jumping on the cube.
Jump on the higher island and then go through portal.