Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

From Beyond | Walkthrough - Act III Magrunner Guide

Last update: 11 May 2016

And behind the corner... - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
And behind the corner...

This level is a constant run with enemies at your back. When you're ready, start walking forward until you trigger a short cut scene.

Its the first of chasers - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
It's the first of chasers

As you can see, you find first enemy here. Don't fight him. The only way to kill him is an explosive cube - you have none.

You have to run - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

You have to run. Look at the big gate, which is on left from monster. It's a new module: Magnetic gate. They work in simple way: if you want to open them, put different charges on both halves and if you want to close, put the same charges. You have to open them ASAP, so change the right side to green, and left to red (screen above).

Dont run upstairs - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Don't run upstairs

When you are in between the gate, fire red at the right side. It closes them and buys you time. Jump on the platform on left, fire the red and do the same with magnetic engine.

Behind a corner you find rather annoying obstacle - a wall of cubes - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Behind a corner you find rather annoying obstacle - a wall of cubes. Start firing at cubes with red and green charges. When few of them are loosen and start to push away themselves, take out one or two from the very middle. You have to make them collapse (screen above). Jump on the other side and then pick up one cube.

You can also run if you prepared the wall earlier - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
You can also run if you prepared the wall earlier

Place it on the launcher, change charge to red jump on cube and fire at it with green.

Monster cant climb on walls. Luckily - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Monster can't climb on walls. Luckily

When you land, change module and platform to red, jump on platforms and change charge to green.

Safe haven - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Safe haven

Here you get a while to catch a breath. Pick up cube on right and place it on the module. Then change the module to red jump on cube and change its charge to green.

Dont look back - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Don't look back

When you land, change the bottom cube to red, jump on the upper one and fire green. Jump over rocks and run to the gates.

Another magnetic gates - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Another magnetic gates

Change the right side to green and left to red. Close them by changing the right on red when you are behind it. Do the same with another gates and don't forget to close it.

This gives you few seconds - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

This gives you few seconds. When you close gates, fire at the top wall of hypercube over you with green charge (screen above). Fire the red on the bottom wall, jump on its other side and switch its charge to green.

Then you have to climb up, but falling cubes may be annoying - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Then you have to climb up, but falling cubes may be annoying. Keep to the left and set up red Newtons in front of you until you get behind a line of cube waterfall.

Beast is still chasing you, dont stop - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Beast is still chasing you, don't stop

Run left to the end of rock and then jump on the top wall of hypercube.

In front of you only bad things - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
In front of you only bad things

Ignore the road in front of you and change the charge of wall to red.

Its almost over - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
It's almost over

This moves you on the higher floor. Jump down and run forward.

Its time to change roles - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

It's time to change roles. Pick up explosive cube and place it on the launcher. Change the module to red and cube to green. It won't eliminate the tentacle monster but slow it down.

First explosive cubes will slow monster down - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
First explosive cubes will slow monster down

Use it, by jumping in small passage on left. Don't try to run between explosive cubes, because it may end up nasty. Change the charge of the first module instead on green. It pushes away the falling cube and opens a passage.

Dont fall at the very end - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Don't fall at the very end

Do the same with another modules, changing their colors to green, red and green again. When you get on the other side, pick up cube, place on the launcher and fire yourself by firing green.

You find magnetic module and explosive cube on the next island - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

You find magnetic module and explosive cube on the next island. Change the module on red, and place on it cube. Fire at it with green. When the road is clear, repeat it, this time jumping on the cube.

Portal - From Beyond - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Portal

Jump on the higher island and then go through portal.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Focus Home Interactive or 3 AM Games. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.