Friendly Fire | Walkthrough - Act II Magrunner Guide
Last update: 11 May 2016
In this location you find the first enemy: stationary tower. It attacks you when it can see you, so when you're in it's line of sight (about 180 degrees in front of it). When you're behind, you should be relatively safe.
The tower is on the left, behind a broken window. Reinforced glass and other obstacles will defend you against fire. But if you go to the open space, you'll be targeted. If you hear any "beeep", just hide.
Begin from getting a cube in front of entrance. Unfortunately, it's in tower's range so you have to get it indirectly. Charge the cube with red and set up red Newtons until it gets behind a glass.
Place cube on the launcher. Change the module to red, jump on the cube and change it on green.
You land on the metal footbridge. You have to jump down, on the floor (screen above). Remember - this fall won't hurt you.
When you are there, change the magnetic engine on the other side to red. Approach the abyss and you'll see a yellow cube on a small surface. Fire with red at the cube and do the same with the bottom wall of hypercube behind it. Jump on platform and change its charge to red (screen above).
When you stop on the other side, look under the horizontal platform. You should find a mentioned cube there. Pick it up and go upstairs.
Here, you find a platform and empty magnetic engine. Place a cube in the engine, charge it with red and do the same with platform. When it stops, jump on it and charge it with green.
Up, you find another launcher and an explosive cube. Place cube on the launcher, change the module to red, cube to green and watch an explosion.
Jump down when the tower is done and then enter the horizontal platform. Change it to green and wait until you get in front of one of hypercube's walls. Change it to red to be pushed on the other track.
When the platform stops, look down. You'll see inactive platform. Jump on it.
Land and then aim at the ceiling. Where the orange beam ends, you'll see a magnetic engine. Charge it with red and do the same with your platform.
After a while you're on the very top. Jump over a reinforced glass and go through the door.